I've been working on my first real capital but its taking a while so i made this in the same style to take a break.
Intended as an escort/anti fighter corvette, it has very good speed and defenses but subpar damage for it's weightclass.
The ship can't run all systems at the same time, i recommend not using the radar jammer full time when in range of your opponent, or letting go of the thrusters, but speed is good for not dying. If you use too much energy it's not that big of an issue though, power wont clog or anything, but you wont get as much damage out of the turrets. No throttle and no jammer and everything will work fine again quickly.
Ship Stats:
The main weapons consists of the 6 anti-fighter turrets fitted with burst lasers. It has long range guns with stop effect by default for stopping opponents from fleeing:
It also has 2 sets of AMS turrets fitted around the ship's rear.
Tactics:
The ship's best firing arcs are to the sides, letting 5 turrets focus on a target at a time. With the AMS fitted in the rear the ship works best Orbiting it's target at high speeds so the missiles end up chasing it, leading them into the AMS line of fire.
Oh right, it doesn't actually work...
If you spawn in a single fighter or two next to the ship they'll get decimated, but beams are hilariously useless atm, and by extension so is the ship
Maybe the new launcher will fix it...
Intended as an escort/anti fighter corvette, it has very good speed and defenses but subpar damage for it's weightclass.
The ship can't run all systems at the same time, i recommend not using the radar jammer full time when in range of your opponent, or letting go of the thrusters, but speed is good for not dying. If you use too much energy it's not that big of an issue though, power wont clog or anything, but you wont get as much damage out of the turrets. No throttle and no jammer and everything will work fine again quickly.
Ship Stats:
- Mass: 5.172
- Thrust: 10.324
- Length: 96
- Height: 23
- Width: 39
- Power Capacity: 3mil
- Power Recharge: 868.000
- Shield Capacity: 1.2mil
- Shield Recharge: 23.000
The main weapons consists of the 6 anti-fighter turrets fitted with burst lasers. It has long range guns with stop effect by default for stopping opponents from fleeing:
- 6x 40.000 damage with 5 second cooldown.
- 1x CAN/BEAM/STOP setup
It also has 2 sets of AMS turrets fitted around the ship's rear.
- 4x Light autocannon turrets
- 2x PD flak
- 60% Ion effect
- 72% Overdrive effect
- Radar Jammer
- Jump drive (Slow, ~40 seconds to charge)
Tactics:
The ship's best firing arcs are to the sides, letting 5 turrets focus on a target at a time. With the AMS fitted in the rear the ship works best Orbiting it's target at high speeds so the missiles end up chasing it, leading them into the AMS line of fire.
Oh right, it doesn't actually work...
If you spawn in a single fighter or two next to the ship they'll get decimated, but beams are hilariously useless atm, and by extension so is the ship
Maybe the new launcher will fix it...