This is a very competent salvager that does nearly 25 block/sec while also having fairly respectable defensive capabilities with dual 11k dps ion turrets, coupled with the ships own powerful cannon and lock-ons that are designed to be fire-able several times within a single cool down (essentially more missiles then power which is a trick i have learned to be able to fire lock-on missiles rapidly without the wait).. This is a salvager with style and cojones to boot!
This is the first itteration that is about 90% complete. There will be an updated version at a later time when i can find more time where i will complete the interior and add a few more exterior details.
P.S. The turrets fire on your selected target. So select your targets carefully.
This is the first itteration that is about 90% complete. There will be an updated version at a later time when i can find more time where i will complete the interior and add a few more exterior details.
P.S. The turrets fire on your selected target. So select your targets carefully.
Honestly these are all things i have written down as "to do" to the T. For me, 90% of the ship is getting the ship a shape and performance i like. Then the last 10%-20% or so is in the details. As it stands, i have about half of the details in. But i ran out of time this weekend. Expect the finished version by about Sunday-Monday.
But also bear in mind that i am in the camp of people who think too much details can be detrimental. I'm not sure where it become the norm in SM to where every square inch of a ship has to have something protruding out or some form of variation. But you will never see such things in real world designed transportation. That would be referred to as being "to busy"