Python Salvager

    Python Salvager 2016-11-28

    This is a very competent salvager that does nearly 25 block/sec while also having fairly respectable defensive capabilities with dual 11k dps ion turrets, coupled with the ships own powerful cannon and lock-ons that are designed to be fire-able several times within a single cool down (essentially more missiles then power which is a trick i have learned to be able to fire lock-on missiles rapidly without the wait).. This is a salvager with style and cojones to boot!

    This is the first itteration that is about 90% complete. There will be an updated version at a later time when i can find more time where i will complete the interior and add a few more exterior details.

    P.S. The turrets fire on your selected target. So select your targets carefully.



    starmade-screenshot-0238.png starmade-screenshot-0239.png starmade-screenshot-0240.png
    Author
    OmegaGame
    Downloads
    589
    Views
    589
    First release
    Last update
    Rating
    4.75 star(s) 4 ratings

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    Latest updates

    1. added a few more details here and there..

      Just a light update to add a few things that were missing.

    Latest reviews

    I don't know how else to describe this ship other than an amazing piece of work. It makes asteroids vanish in an instant but it can turn around and punch like a high end fighter.

    I would highly recommend this anyone who wants to build a ship but doesn't want to have to deal with making a miner and a fighter. It displays exemplary performance in both combat and mining.
    Awesome miner ! :D
    I like the shape and your use of patterns and slabs.

    The rest still needs some work.

    I'd recommend thickening the pylons running out to the engines, the one block thickness feels too thin for attaching such large engines.

    The top of the turrets is very cool and BA, but the underside could use just a touch of detailing wrapped around from the top. I'd also thicken the forward wingy bits that the turrets are mounted to to make them a little thicker, and a little more substantial. Again, they look too thin too support the larger turrets.

    I'd also adjust the turrets and have a more substantial attachment point and drop it into a turret well on the ship. Some kind of nice thick neck or ring where the two come together, the hinge like bit you're using now looks on the verge of snapping off.

    You have a really cool pattern started on the main hall, but the bridge feels very empty. The vibe I get walking down the hall and up to the bridge is that of an abandoned and stripped alien ship.

    FInally, the outer hull is kind of bland, you have a lot of flat grey spaces with nothing going on. I'd add plating, or maneuvering thrusters, or sensor pods/flats, or vents/heatsinks, or just some pattern and lighting effects. Something to break up the sections of grey.

    I hope this helps, and I look forward to seeing the ship when you finish! :)
    OmegaGame
    OmegaGame
    Author's Response
    Honestly these are all things i have written down as "to do" to the T. For me, 90% of the ship is getting the ship a shape and performance i like. Then the last 10%-20% or so is in the details. As it stands, i have about half of the details in. But i ran out of time this weekend. Expect the finished version by about Sunday-Monday.
    But also bear in mind that i am in the camp of people who think too much details can be detrimental. I'm not sure where it become the norm in SM to where every square inch of a ship has to have something protruding out or some form of variation. But you will never see such things in real world designed transportation. That would be referred to as being "to busy"
    Awesome! It reminds me of Michael Keaton's Batmobile.
    OmegaGame
    OmegaGame
    Thanks! I didn't even think of that. But it certainly has that vibe.