Precursor

    Precursor 2014-10-07

    The second ship I've made of its line, and the largest ship I've made to date, the Precursor takes a lot of elements from the Premonition and makes them larger (Not like this is that big though :P). Forgive me if the systems aren't amazing for the size, but I think they should be passable for sure. I also added a few more signs that someone or something can live in the ship.

    I decided to do more guns of the same look because I believe it better represents the fact there is more gun than just one much larger gun. I also did not believe the size warranted a larger turret just yet. Maybe I could get some opinions on that?

    Onto the pictures!

    Front/Side
    PrecursorFrontSide.jpg


    Top
    PrecursorTop.jpg


    Head on
    PrecursorFront.jpg


    Back
    PrecursorBack.jpg


    4 small turrets changed from damage on premonition, to stop effect.
    PrecursorSTurret.jpg


    8 Large Turrets remain the same at 3,000 dps each vs shields
    PrecursorDTurret.jpg


    Stats
    Cost: 132,974,994
    Length: 215m
    Height: 27m
    Width: 101m
    Blocks: 228,234
    Mass: 23,898.2 (With turrets attached)

    Thrust: 23,966.8
    Power: 49,278,212
    Power/s: 1,077,055
    Shields: 2,240,985
    Shields/s: 102,553

    There is a jumpdrive equipped, though it may charge a little slowly. Sorry about that.

    Armament
    Quad linked rapid fire piercing beams for 400k dps vs hull, 0 vs shields
    Dual linked Hulk missiles that hit for about 1 million a piece, 2m total
    Quad linked rapid fire ion cannons for 400k dps vs shields
    4 stop turrets
    8 damaging turrets 3k dps each, for 24k dps total.*

    *If you can somehow get them to all shoot at the same target at once and hit it.

    Some thoughts on how to fly it, when killing shields shoot cannons. When killing hull shoot beams. Want big numbers and holes, use missiles. Neither beams or cannons are power stable with the ship, so keep in mind you are indeed running on a limited power supply. I can only assume all large ships have this same issue with power regen softcap, and need to run off their storage.
    Author
    TheFloorMatt
    Downloads
    372
    Views
    409
    First release
    Last update
    Rating
    4.00 star(s) 1 ratings

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    Beautiful design, wish turrets had more shields, but again that would decrease firepower. Good Job!
    TheFloorMatt
    TheFloorMatt
    I wish the turrets had more shields as well, I'm hoping the fact they don't have a lot will be a little remedied when this happens- "Missile Point Defense is also on the way as a turret AI option"