The second ship I've made of its line, and the largest ship I've made to date, the Precursor takes a lot of elements from the Premonition and makes them larger (Not like this is that big though :P). Forgive me if the systems aren't amazing for the size, but I think they should be passable for sure. I also added a few more signs that someone or something can live in the ship.
I decided to do more guns of the same look because I believe it better represents the fact there is more gun than just one much larger gun. I also did not believe the size warranted a larger turret just yet. Maybe I could get some opinions on that?
Onto the pictures!
Front/Side
Top
Head on
Back
4 small turrets changed from damage on premonition, to stop effect.
8 Large Turrets remain the same at 3,000 dps each vs shields
Stats
Cost: 132,974,994
Length: 215m
Height: 27m
Width: 101m
Blocks: 228,234
Mass: 23,898.2 (With turrets attached)
Thrust: 23,966.8
Power: 49,278,212
Power/s: 1,077,055
Shields: 2,240,985
Shields/s: 102,553
There is a jumpdrive equipped, though it may charge a little slowly. Sorry about that.
Armament
Quad linked rapid fire piercing beams for 400k dps vs hull, 0 vs shields
Dual linked Hulk missiles that hit for about 1 million a piece, 2m total
Quad linked rapid fire ion cannons for 400k dps vs shields
4 stop turrets
8 damaging turrets 3k dps each, for 24k dps total.*
*If you can somehow get them to all shoot at the same target at once and hit it.
Some thoughts on how to fly it, when killing shields shoot cannons. When killing hull shoot beams. Want big numbers and holes, use missiles. Neither beams or cannons are power stable with the ship, so keep in mind you are indeed running on a limited power supply. I can only assume all large ships have this same issue with power regen softcap, and need to run off their storage.
I decided to do more guns of the same look because I believe it better represents the fact there is more gun than just one much larger gun. I also did not believe the size warranted a larger turret just yet. Maybe I could get some opinions on that?
Onto the pictures!
Front/Side
Top
Head on
Back
4 small turrets changed from damage on premonition, to stop effect.
8 Large Turrets remain the same at 3,000 dps each vs shields
Stats
Cost: 132,974,994
Length: 215m
Height: 27m
Width: 101m
Blocks: 228,234
Mass: 23,898.2 (With turrets attached)
Thrust: 23,966.8
Power: 49,278,212
Power/s: 1,077,055
Shields: 2,240,985
Shields/s: 102,553
There is a jumpdrive equipped, though it may charge a little slowly. Sorry about that.
Armament
Quad linked rapid fire piercing beams for 400k dps vs hull, 0 vs shields
Dual linked Hulk missiles that hit for about 1 million a piece, 2m total
Quad linked rapid fire ion cannons for 400k dps vs shields
4 stop turrets
8 damaging turrets 3k dps each, for 24k dps total.*
*If you can somehow get them to all shoot at the same target at once and hit it.
Some thoughts on how to fly it, when killing shields shoot cannons. When killing hull shoot beams. Want big numbers and holes, use missiles. Neither beams or cannons are power stable with the ship, so keep in mind you are indeed running on a limited power supply. I can only assume all large ships have this same issue with power regen softcap, and need to run off their storage.