Posterity

    Posterity PosterityV2.2

    Hey guys look, a big ship! This build was a huge learning experience for me, many thanks to FlyingDebris for helping me out with many mechanics of ship building. I made a conscious decision to sacrifice a large possible interior for more stats, as I made this with the assumption that I would use this ship. And I don't role-play. Sorry :(

    How bout dem pictures tho? Spoilers for more organization.

    Front/side
    PosterityFrontSide.jpg


    Nose
    PosterityFront.jpg


    Top
    PosterityTop.jpg


    Back
    PosterityBack.jpg

    Small stop turret
    PosterityTurret1.jpg


    Ion beam turret
    PosterityTurret2.jpg


    Small missile turret
    PosterityTurret3.jpg

    Stats

    Cost: 880,595,415
    Length: 500m
    Height: 95m
    Width: 171m
    Blocks: 1,899,156
    Mass: 193,738.2 (With turrets attached)

    Thrust: 171,589.8
    Power: 500,426,067.6
    Power/s: 7,004,184.3
    Shields: 30,488,488
    Shields/s: 500,170

    Has both a jump drive and a scanner, apologies if they charge slower than desired.

    Armament

    Ion siege beam that does 10m damage a shot (uses a lot of power, don't use it often.)

    2 groups of 4 missiles, for 8 missiles total that do 18mil damage combined.

    Four rapid fire punch cannons with 400k dps total

    Four sniper ion cannons that total 300k damage a shot

    12 ion beam turrets, that each do 250k a shot.
    12 rapid fire cannon stop turrets.
    4 small hulk missile turrets.

    I feel like I should make a shipyard post and group up all my ships there. Meh.

    UPDATE 11/21/14 (21/11/14 for europeans?) : Due to schema changing how weapon systems work these weapons are now outdated and my damage measurements are probably terribly wrong. I'll redo the weapons when I get motivation to, sorry.
    Author
    TheFloorMatt
    Downloads
    973
    Views
    973
    First release
    Last update
    Rating
    5.00 star(s) 4 ratings

    More resources from TheFloorMatt

    Latest updates

    1. Shield update

      Removed 94,996 shield blocks and added 94,996 ion modules in order to accommodate 60% defensive...
    2. Missile update

      Changed missile tertiary from explosive to overdrive so that it no longer sucks. Interestingly...
    3. Removed scanner increased jump drive

      The jump drive should charge much faster now, and the scanner shouldn't charge. At all. No more...

    Latest reviews

    turret +10 like tm
    Hey, I made an updated version, may have messed up a turret mount or two and it sacrifices some shield capacity. I could upload it for you credit to you of couse
    TheFloorMatt
    TheFloorMatt
    If you can throw me a pm with your version, I'll take a look at it. Unless a ton has changed though it'll probably remain as is.
    Love the ship, the design, but it has about half of the needed blocks for both the scanner and the jump drive. If you wouldn't mind, could you release an updated versions, (taking out the scanner) using the space the scanner/scanner antenna occupied to put the remaining required jump drive modules in? If you cant, could you at least inform me where the scanner computer is located and where the jump drive computer is?
    TheFloorMatt
    TheFloorMatt
    Yeah I'll release an update for that, I can definitely see why you'd value jumping over scanning on a ship like this.
    awesome ship great and desighn
    -weapons are really well done (good choices)
    -lots of power, even for its size
    -looks great, seems sleek and compact

    Up-scaling your ships to this size really improves their appearance. (the smaller ones, although unique, seem to lack detail)

    well done :)