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    Pirate Station Update 1.0.1

    Fixed all the turrets that weren't firing. Also added a second Pirate Station Alpha with the Bm combo for it's beams while the first one now has Bc combo for beams. Next up is the Pirate Station Gamma now has a shipyard version like the beta does. Also added an addition turret for the alpha with Bb combo, delta has a new named turret showing the last of the 3 weapon combos on it.

    Speaking of the Pirate Station Delta if anyone can get all 3 original weapons onto the thing please let me know and I'll add a version with it, the turret originally had Cannon, Beam, and Missile as 3 different primary weapons firing all at once. Currently it has 2 turrets with Bc, 2 with Cb, and 4 with Mb.

    Let me know if anything needs fixing or you have some ideas that could help. :)

    Turns out the reason for the turrets not working on the Beta and the Delta was the AI settings, for some reason the AI wouldn't fire at ships if set to Ships instead of Any. o_O As for the Alpha not firing it was the annoyingly short range but missiles should have been firing. Eta's turrets get stuck so if anyone can provide a turret that fits better it'd help. Gamma's were firing but due to the station getting in the way it may appear they aren't firing.