This is not meant to be pretty. Rather this is a ship that a player can build the instant they join a new world with native resources. They will have to spend all 20,000 of their starting credits to build it though. Over half of that however is spent buying a jump drive computer and a jump module, which could be forgone if the player was willing to just use thrusters to start and/or if minable asteroids were within easy reach so as to acquire quick extra resources.
In my opinion, it is inadvisable to build a 'pretty' ship as one's very first build in a new world. One is almost certain to loose that ship if they run into any pirate and the expense of making it pretty will seriously hamper one's ability to gain necessary resources. A pretty ship should be one's second ship perhaps, a ship one builds after spending an hour or so mining.
This ship has a cloak and the ability to maintain it constantly. The cloak will go off while mining, so a player should take care to ascertain that there are no pirates in the area before mining. The cloak will allow you however to explore your surroundings secure from pirate attack.
The jump drive is not particularly fast charging as it is just one module. Adding modules would be a good use of some quickly mined resources, as would adding a jammer for redundancy with the cloak. Note that as one adds extra blocks, it will quickly be necessary to increase the ship's power generation, so adding power blocks to the ends of the existing power lines is highly advisable. (Continue the power lines straight out, do not try to be artistic with the power blocks.) The hull I placed is entirely unnecessary, and I suggest building the pilot cabin out of system blocks as soon as you have extra system blocks to use, such as jump modules, etc..
The ship has NO weapons. One cannot make a combat worthy ship with starting resources and one should not try. This ship's defense is it's ability to cloak. Use this ship in the very beginning to gather necessary resources with which to make other, better ships.
If one decides to not start with a jump drive, the mining array could be significantly expanded, but care should be taken to also expand the power lines to handle the extra power cost that will result for cloaking.
In my opinion, it is inadvisable to build a 'pretty' ship as one's very first build in a new world. One is almost certain to loose that ship if they run into any pirate and the expense of making it pretty will seriously hamper one's ability to gain necessary resources. A pretty ship should be one's second ship perhaps, a ship one builds after spending an hour or so mining.
This ship has a cloak and the ability to maintain it constantly. The cloak will go off while mining, so a player should take care to ascertain that there are no pirates in the area before mining. The cloak will allow you however to explore your surroundings secure from pirate attack.
The jump drive is not particularly fast charging as it is just one module. Adding modules would be a good use of some quickly mined resources, as would adding a jammer for redundancy with the cloak. Note that as one adds extra blocks, it will quickly be necessary to increase the ship's power generation, so adding power blocks to the ends of the existing power lines is highly advisable. (Continue the power lines straight out, do not try to be artistic with the power blocks.) The hull I placed is entirely unnecessary, and I suggest building the pilot cabin out of system blocks as soon as you have extra system blocks to use, such as jump modules, etc..
The ship has NO weapons. One cannot make a combat worthy ship with starting resources and one should not try. This ship's defense is it's ability to cloak. Use this ship in the very beginning to gather necessary resources with which to make other, better ships.
If one decides to not start with a jump drive, the mining array could be significantly expanded, but care should be taken to also expand the power lines to handle the extra power cost that will result for cloaking.