Hey, thanks for the reply/review/alternative method.
Unfortunately the version I uploaded had a bug in the logic that caused it to only repeat the first of three intended stages of the circuit. I've uploaded an updated version primed to properly run through all three stages as well as updated the description to explain the desired effect.
Your solution does provide ideas for a possible method of achieving the desired effect. However, implementing it on the project this is for would require building an internally docked entity and I'd like to avoid using them as much as possible.
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Unfortunately the version I uploaded had a bug in the logic that caused it to only repeat the first of three intended stages of the circuit. I've uploaded an updated version primed to properly run through all three stages as well as updated the description to explain the desired effect.
Your solution does provide ideas for a possible method of achieving the desired effect. However, implementing it on the project this is for would require building an internally docked entity and I'd like to avoid using them as much as possible.