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    Overly Bloated Light Effect Logic 0.02

    Overly bloated light logic in need of being reduced down to a more efficient and less broken design.

    Update Notes: Unfortunately due to a bug in the logic the originally uploaded version was improperly primed and didn't run through the proper set of states. I also failed to explain the intended function of the circuit in my original post.

    The intended function is as follows:

    There are 14 lights and 3 stages. Once all three stages are complete the circuit should begin at stage 1 again.

    For the first stage each one should turn on and off in sequence from 1 to 14 and then begin the second stage.

    Stage two should turn each light on in sequence from 1 to 14 and then begin stage three.

    Stage three should turn each light off in sequence from 1 to 14 and then begin stage one again.
    Author
    StarHustler
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    525
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    525
    First release
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    Rating
    3.00 star(s) 1 ratings

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    1. Bloated Light Logic (properly primed)

      A bloated light logic circuit. Note: Unfortunately due to a bug in the logic the originally...

    Latest reviews

    Try this instead if you want something simpler. http://www.mediafire.com/download/a93dkiabw1dt2k5/Simpler+Light+Logic.sment
    S
    StarHustler
    Hey, thanks for the reply/review/alternative method.

    Unfortunately the version I uploaded had a bug in the logic that caused it to only repeat the first of three intended stages of the circuit. I've uploaded an updated version primed to properly run through all three stages as well as updated the description to explain the desired effect.

    Your solution does provide ideas for a possible method of achieving the desired effect. However, implementing it on the project this is for would require building an internally docked entity and I'd like to avoid using them as much as possible.