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    Miniature Enemy Detection System 0.1

    A bare bones enemy detection unit.

    This unit will slot into a 5x5x6 space, though with 2 blocks clearance around the rotator can be convinced to fit into just a little more than 3x3x6.

    Instructions on a display module, you will need to add your own rail docker as appropriate, or copy and paste the base onto your ship and attach the rotary unit.

    Output is via the and gate right of the display module, or behind the core.
    When the detector goes off the and module will either activate, or pulse at one second intervals.

    The Activator right of the display module, or in front of the core is the on/off/reset switch, as well as increment activator for the rotator.
    It will turn off the speed controller when deactivated and reset the detection logic.

    When a enemy is detected the system will require a reset via the ship structure menu -> Rail system -> reset turrets.
    With a false positive toggling the activator will reset the logic, if all else fails a structure reset.

    Range is variable via swapping out the computers and weapons on the turret unit.
    Comes with cannon-beam combo by default.

    starmade-screenshot-0053.png
    starmade-screenshot-0054.png
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    Author
    Tunk
    Downloads
    420
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    436
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

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    Extremely compact and useful for when you need a throwaway or single use enemy detecting device.