Mecha Wolf

    Mecha Wolf MKII


    This is the MKII version of the Mecha Wolf. Behind it is the MKI, which was discontinued due to it's cannons hitting it's own cockpit rather than the enemy, among other issues.

    The MKII mech walker features fully animated walking, and is capable of moving under it's own power, at least, if walking a few steps forward, and then teleporting back to it's starting position would count.

    As of 0.19228, due to some bug(presumably with turrets not actually moving serverside) it is not actually capable of movement unless someone is inside the waist section, if you turn or try to walk, you wind up right where you started. Look closer at the GIF, I am sure you will spot it.

    I am releasing under the assumption that the bug will be fixed, or that the community will find a solution that I have missed.

    Anyway, bugs aside, The Mecha Wolf MKII has a fully featured movement system, very similar to the Mecha Tank, you can select the forward and reverse directions from the hotbar, as well as steering. This should allow people to have control of their movements, while being able to aim the turret independently.

    The movements are controlled though an offboard logic circuit, provided with the blueprint. It is quite messy, but I will likely wait until this mech is more viable before I start compacting it.

    An image of the control interface on the box, with labels:

    You shouldn't have to worry about the inputs or the main interface(should you though, inside there are corresponding buttons, that are labeled, just peer through the mess of wires) You only really need to worry about the Enable Grip button. It is the one on the rear-right of the box.

    To connect your mech to the ground, you have to make sure the Enable Grip button is toggled off, then you have to enter the torso of the mech through a small plex door on the underside, and use the lone built-in thruster to land on the station. You then have to either manually or wirelessly toggle the Enable Grip button. Re-enter the torso, and twitch the camera slightly, and it should slot in. You can then enter the main turret, and test out movement.

    Notes: 1. Regarding the Mech-Breaking bug, if you can find a workaround, link to any record of it, or make it known(or debunk it), it would be greatly appreciated.
    Author
    Trekkerjoe
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