magey3_Fleet_Submission_1

    magey3_Fleet_Submission_1 v3

    These are my ships that aren’t looking only grey and super bad.
    I am bad at naming things so they don’t have a good name.
    starmade-screenshot-0009.jpg
    starmade-screenshot-0008.jpg

    Also I am bad at building.
    Hope you like it.
    Author
    magey3
    Downloads
    512
    Views
    512
    First release
    Last update
    Rating
    3.00 star(s) 2 ratings

    Latest updates

    1. Remaked fighter!

      Remaked fighter to be faster and solved energy problems and maked him stronger!

    Latest reviews

    Don't worry; we all have to start somewhere. Besides, the fighter isn't too bad, appearance wise.
    Hi there, welcome to starmade. I thought i'd add some feedback since most likely noone else will.

    To start of, the fighter is actually pretty good looking; Its not overly detailed and has a nice, well-defined shape. I'm not a fan of the top window though.

    The transport's front isn't great, im guessing it grew out of the flat underbelly. The interior is good but both ships just have too little room for systems, even for cosmetic builds, and i find them to be too small for doing much.

    In terms of systems, things are bad. Very bad. A key thing for all ships is thrust / mass ratio. You have 20 thrust on a 80 mass ship : thats 1/4 thurst; Nothing smaller than a titan should fly around with less than 1, and no fighter should be below 2.

    There are 2 critical pieces of knowledge you need in starmade when making ships:
    Reactor Lines and Weapon Slaving.

    Both your ships have tiny lumps of 1-3 reactors giving you too little power to do anything. The longer a reactor branches out, the more power it generates per block:

    x = reactor

    1 x - x - x - x - x - x - x
    1 2 3 4 5 6 7

    gets you efficiency 1 + 7

    1 x - x - x
    2 x
    3 x
    1 2 3

    gets you efficiency 3+3

    1 x - x - x x
    2 x x - x - x
    1 2 3 4 5
    gets you efficiency 2+5 (less for same reactor amount)

    Third dimension same as second.

    Weapon slaving is important for making good weapons. You select a weapon computer by pressing 'C' then link another weapon computer by pressing 'V' with the 1. computer selected. You can also link effects this way to change what the weapon does, for example a cannon computer linked to a second cannon computer makes rapid fire cannons that shoot 10 times per second instead of once. Since your builds look more cosmetic i'll spare you a 16 page essay on weapon design, but some basic stuff to keep in mind is that a bullet doing <1000 damage cannot penetrate a single block of advanced armor in one shot. Since its not possible to hit the same block multiple times intentionally during a fight you'll end up wasting huge amounts of damage damaging different armor blocks without inflicting system damage. This makes your cannon choice really bad since they're too weak to even destroy a hull block and can only kill exposed systems. (Not to mention they'll never go through shields)

    You also added some power capacitors which are completely unnecessary; every ship core adds 50.000 capacity and your ship doesnt need more than 3000.

    In what's probably the most conceited shit ever pulled on these forums i went and refitted your fighter a bit (ok a lot) with some more appropriate systems and opened your cockpit a bit, you can get it here if you care:
    https://www.mediafire.com/?tl4qk7w34tbgq1h

    Depending on what kinds of ships you want to make in the game (good looking ones, combat powerhouses, insane logic bullshit) you should take the feedback with a grain of salt, but even cosmetic ships need to be able to move. If you want to make combat designs you have to go bigger before you fit enough damage (I consider anything <200mass too small for cannons if operated by players because you cant get fast firing guns with >1000 damage bullets and survivability on smaller), and no matter what consider making your hulls thicker so you can actually fit system blocks inside them, like more reactors, thrusters and shields.

    But again, you're clearly new to the game and cosmetically this isn't too bad. Fighter i'd say is good, and can be adapted to a perfectly functional combat drone, although the transport is too flat. I'd sugest making something A LOT bigger (around 100m long not too thick or tall) as a starting ship, that size will give you a better understanding on systems and wont run into power problems.
    M
    magey3
    Thank you the refited fighter is amazing! I also removed that top window and maked the fighter faster and more strong.