- Game version
- 0.201.126
Greetings, fellow space travellers!
The peoples shipyard VEB Robotron is proud to announce a new type of station. Kombinat 100 is a platform providing the very essential utilities like power generation, storage and factories. This platform can be expanded with a modular system of corridors and modules corresponding to the varying requirements of its deployment. In the current release, only one section of modules is attached to illustrate the use of the template system and providing habitation for the crew.
Our engineering department will continue to work hard and provide more templates in the future. The platform itself is intentionally designed with a lot of currently unoccupied inner space to be able to adapt to technological progess (game changes).
Features:
- easy customization via modular design in a 13x13x13 scheme; template set available here
- factories producing at 1, 10, 100, 1,000 units per cycle, adequate ressource processing capacity
- reactor chambers configured to boost production
- internal storage capacity of approx. 800,000 units (can be expanded up to several millions, e. g. most of the orange tanks are currently empty)
- rotating antenna arrays for enhanced reconnaissance
- teleporter access to all four docking bays (USD compatible)
- 16 point defense turrets AMS-PHALANXUS byGmodism (10 configured to aim at missiles, 6 aiming at "any" thread)
- full shield coverage to withstand random pirate attacks
Please note, the station platform has been designed for mining operations with a focus on roleplay. A defense fleet is recommended to guard the sector in terms of PVP.
Shield and power status as displayed in the command room:
In order not claim other builders designs as my own, I copied the large orange storage tanks from the remastered version of Trade Station Eta and the drones in the cargo area are modified versions of the PROP Adjuitor Class Technician Utility Drone, kudos to them!
Furthermore, I want to address my special thanks to the builders that inspired me a lot while working on this station (in alphabetical order ^^):
DeepspaceMechanic
Gmodism
SkylordLuke
Tshara
In case the logic is screwed up upon spawn, you can easily reboot the system.
> close-up on the storage
> the command room provides fast access to all the frequently used systems (storage, shop, factories, teleporter)
> the factories can be activated/deactivated by logic and display their status
> some display animations
> even without further modules attached, no one needs to starve!
> corridor assembled from templates
> airlocks are part of the template system