- Game version
- 0.201.370
* W00T! Power / Weapons 2.0 certified (!) *
Klingon Bird-of-Prey (B'rel class) With moveable wings!
The B’rel class, first developed in 2270, is the second known Bird-of-Prey operated by the Klingon Empire, it builds directly on the successful design on the earlier birds-of-prey but includes ideas and technology taken from Romulan designs obtained in the short lived Klingon-Romulan alliance of the 23rd century, most notably a cloaking device.
Dimensions (With wings on the horizontal position):
+Length: 90 m
+Height 25 m
+Width: 145 m
Statistics:
+ Mass: 2,119
+ Shields: 80,000 (3,200 s/sec. s/sec.)
+ Power: 20,200 e/sec. (100% stable)
+ Thrust ratio: 0.9
Weapons:
+ Twin Disruptors (Cannon Turrets) [Manually Controlled from Toolbar]
+ Photon Torpedo Launcher (Lock-on Missile)
+ 2x small Anti-Missile Turrets
Systems:
+ Level 3 Cloak
+ Improved Scanner
+ Jump Drive (with Auto-charge)
+ 2x Teleporter pads
Highlights:
+ Attack Vector (Foldable wings)
+ Openable main hatch.
+ Multiple cameras (including belly cam to check the wings).
+ Bridge with stations and capitain chair
+ Living area and Sickbay for 2
Sadly, the new power system made this ship highly underpowered, since I wanted to retain the foldable wings. If it was made from a single chassis, it could had a lot more power... A drawback from Power 2.0. It produced 5x times more energy before the reactor/stabilizer mechanic. Also, before I was able to add individual power and thrusters to the wings, but now, I can't do that anymore: Adding thrusters to the wings could power starve the ship, so I left it with 0.9 thruster/mass ratio anyways.
Klingon Bird-of-Prey (B'rel class) With moveable wings!
The B’rel class, first developed in 2270, is the second known Bird-of-Prey operated by the Klingon Empire, it builds directly on the successful design on the earlier birds-of-prey but includes ideas and technology taken from Romulan designs obtained in the short lived Klingon-Romulan alliance of the 23rd century, most notably a cloaking device.
Dimensions (With wings on the horizontal position):
+Length: 90 m
+Height 25 m
+Width: 145 m
Statistics:
+ Mass: 2,119
+ Shields: 80,000 (3,200 s/sec. s/sec.)
+ Power: 20,200 e/sec. (100% stable)
+ Thrust ratio: 0.9
Weapons:
+ Twin Disruptors (Cannon Turrets) [Manually Controlled from Toolbar]
+ Photon Torpedo Launcher (Lock-on Missile)
+ 2x small Anti-Missile Turrets
Systems:
+ Level 3 Cloak
+ Improved Scanner
+ Jump Drive (with Auto-charge)
+ 2x Teleporter pads
Highlights:
+ Attack Vector (Foldable wings)
+ Openable main hatch.
+ Multiple cameras (including belly cam to check the wings).
+ Bridge with stations and capitain chair
+ Living area and Sickbay for 2
Sadly, the new power system made this ship highly underpowered, since I wanted to retain the foldable wings. If it was made from a single chassis, it could had a lot more power... A drawback from Power 2.0. It produced 5x times more energy before the reactor/stabilizer mechanic. Also, before I was able to add individual power and thrusters to the wings, but now, I can't do that anymore: Adding thrusters to the wings could power starve the ship, so I left it with 0.9 thruster/mass ratio anyways.
Thanks for the rating, but I would love if you could provide more details on what you meant as "weird flex". Maybe I could fix it.
~ Cheers.