Foreword: This is more meant for NPC fleets, but it has full effects and power aux and can be piloted by a player. I dont recommend it due to Tank-like vessels in current metas are rather under powered.
Ive been holding off this for a while, not to mention I made a previous "version" of this vessel to fill the role which was sadly terrible in several places. And i remembered to 3D the ship this time!
So its rather big. About 120k mass of armour and such in total. Its arnament is not that great nor is its power generation from a ship its size, but at least if your shields get 1 shot you wont be immediately dieing due to the armour on it.
Again like my other ships, the spaced armour is a natural defence from enemy missiles. its up to 6 thick ADV on the sides, and the front is up to 30m thick on the nosecone.
It has a "mostly full" RIP interior including crew, storage, a shuttle hanger, a mess hall and kitchen, tactical and frontal viewing bridge, and a massive reactor bay
this reactor bay has roating innards that spin faster and faster as power depletes as they "work" to get the power back up to full. There are various displays around the ship that show the reactor's energy status
Also has some large thrusters that kick out a big plume
statcard and belly
Weapons: (and forward bridge view)
17200 total size CCPu, 6 outputs
9400 total BBI, 1 output, 2.8m shield alpha
2x 2-missile-50Pulse-Pierce, 35 radius/missile guaranteed 35m radius in 25hp blocks.
Mixed turret arnaments
8x MBPi "Crucible" VLS turrets
4x CCPu "Mainstray" turrets
4x BBI small turrets
4x Decoy Launchers
2x Assault CBI/CBE turrets to supplement long range firepower.
Defences:
Full ion (Shield harden)
Full Punch (Armour damage reduction)
15% pierce (Armour harden)
20,000 block jump drive, 3000 total inhibitor
Ive been holding off this for a while, not to mention I made a previous "version" of this vessel to fill the role which was sadly terrible in several places. And i remembered to 3D the ship this time!
So its rather big. About 120k mass of armour and such in total. Its arnament is not that great nor is its power generation from a ship its size, but at least if your shields get 1 shot you wont be immediately dieing due to the armour on it.
Again like my other ships, the spaced armour is a natural defence from enemy missiles. its up to 6 thick ADV on the sides, and the front is up to 30m thick on the nosecone.
It has a "mostly full" RIP interior including crew, storage, a shuttle hanger, a mess hall and kitchen, tactical and frontal viewing bridge, and a massive reactor bay
this reactor bay has roating innards that spin faster and faster as power depletes as they "work" to get the power back up to full. There are various displays around the ship that show the reactor's energy status
Also has some large thrusters that kick out a big plume
statcard and belly
Weapons: (and forward bridge view)
17200 total size CCPu, 6 outputs
9400 total BBI, 1 output, 2.8m shield alpha
2x 2-missile-50Pulse-Pierce, 35 radius/missile guaranteed 35m radius in 25hp blocks.
Mixed turret arnaments
8x MBPi "Crucible" VLS turrets
4x CCPu "Mainstray" turrets
4x BBI small turrets
4x Decoy Launchers
2x Assault CBI/CBE turrets to supplement long range firepower.
Defences:
Full ion (Shield harden)
Full Punch (Armour damage reduction)
15% pierce (Armour harden)
20,000 block jump drive, 3000 total inhibitor
Would like to hear or see what its done to other ships, or any flaws you may have encountered that I could either fix, or create a new ship to support it and remove those flaws, if you have done any testing on it or shooting etc.