Jackson class warship

    Jackson class warship 5







    I m proud to present you my new warship:
    4000 mass with turrets
    6200 thrust
    86 meters

    Weapons:
    Turrets:
    2 anti fighter turrets (36k dps each, with missile and railgun)
    Main weapons:
    66 000 damage/sec with ion, you can link to explosive to deal more damage against hull

    Defence:
    630 000 shield
    9 000 shield/sec recharge
    ion effect and explosive effect
    2 thick hull hangar and engine room
    Turrets:
    4 powerful anti missile turrets

    Features:
    Rooms:
    3 view bay
    1 engine room
    1 core room
    1 trading chest
    1 hangar with escape pod
    1 medbay
    Systems:
    2 jump drive (one for emergency)
    permajam
    scanner
    salvage beams
    1 rail docker and rail basic (this ship could dock with another ship of his class)
    Optimisation:
    610 000 e/sec

    power have been optmised by 5, (with the same amount of power block non optmised I would have 5x less recharge, true numbers, not optmised: 120 000e/sec :) )

    everything have been calculated to be able to fire, move, shield recharge, ion effect, jamming, reload scanner with exactly 600 000 e/sec
    (no power lose, no useless regen of power)
    sadly I forgot to count the turret energy cons, (so power cons can go up to 700 000-800 000 I will fix that in the next update)
    Author
    chetyre
    Downloads
    642
    Views
    642
    First release
    Last update
    Rating
    2.00 star(s) 1 ratings

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    Latest reviews

    I gave this a 2/5 because of the amount of power you need for the turrets to work I added on 1.5m more power and around 500k power recharge and its still not enough please fix till then its 2/5
    chetyre
    chetyre
    why are you lying, for all systems running it needs about 700k power regen (the ship have 600k thats the problem..), and you are saying with 1100k regen its not enough? lol