This is the first ship I'm uploading here, I'm not very experienced with star made yet, so feedback is much appreciated, especially if you have suggestions for what to do with the large blank missile tubes.
Anyway, this ship was made mostly to get some practice making ships, but also to get rid of pirate bases which it's VERY good at, haven't had any problems with vanilla bases at all. If you can find some slightly larger ships it should be able to stand up to them as well since the missile system gets rid of turrets very quickly.
Aesthetically it's not much of a looker compared to the others here and the interior is very cramped since it's a small ship, but at least the core is easy to find.
General:
2 separate missile launchers for fighters and light enemies. Fast, lock-on with explosive effect. Around 30k damage each.
Main weapon consists of 120 missile tubes @ 18000 damage each operated by logic. The system fires 4 missiles per second over a period of 30 seconds, before reloading for 18 seconds, and is triggered by the activator in the core room.
The ship also has a target painter that's just a low powered laser for helping you aim the missiles.
The ship should be cap stable no matter what you do, but the logic seems a bit irregular so your tank may drop a bit sometimes.
Pics:
Profile:
From behind:
From Below:
Front while firing:
Camera View:
Anyway, this ship was made mostly to get some practice making ships, but also to get rid of pirate bases which it's VERY good at, haven't had any problems with vanilla bases at all. If you can find some slightly larger ships it should be able to stand up to them as well since the missile system gets rid of turrets very quickly.
Aesthetically it's not much of a looker compared to the others here and the interior is very cramped since it's a small ship, but at least the core is easy to find.
General:
- Dimensions: 84 x 40 x 31
- Mass: 5609
- Thrust: 8401
- Shields: 450k with 60% damage reduction from ion computer
- Energy: 1.750.000 capacitor / 800.000 generator
2 separate missile launchers for fighters and light enemies. Fast, lock-on with explosive effect. Around 30k damage each.
Main weapon consists of 120 missile tubes @ 18000 damage each operated by logic. The system fires 4 missiles per second over a period of 30 seconds, before reloading for 18 seconds, and is triggered by the activator in the core room.
The ship also has a target painter that's just a low powered laser for helping you aim the missiles.
The ship should be cap stable no matter what you do, but the logic seems a bit irregular so your tank may drop a bit sometimes.
Pics:
Profile:
From behind:
From Below:
Front while firing:
Camera View: