Goliath Turret

    Goliath Turret 2016-11-14



    The Goliath-class turret is only meant for stations and large ships. With heavy missiles, cannons, and beams in its arsenal, it can hold it's own against more than a few enemies.


    STATS:

    Blocks: 10,800
    Power & Shields dependent on host.

    WEAPONS:

    Four 125,000 damage lock-on + explosive missiles.
    Sixteen 10,000 dps rapid-fire + explosive cannons.
    Four 3000 dps + Ion effect beams.
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    Author
    Xacktar
    Downloads
    541
    Views
    1,167
    First release
    Last update
    Rating
    2.50 star(s) 2 ratings

    Latest reviews

    It looks ok, I guess. I don't generally put much stock in how something looks. It seems to be to me that the fancier a turret looks, the less effective it tends to be. Sadly many reviewers will downrate a fantastically well built turret that looks relatively plain and uprate a crappy one that looks good. Such is the constant peril of ratings open to the public.

    Among other things, all that greebling and making it look the way it does means that filling the blueprint just to review the turret took me a full twenty minutes of make work. The internal docking of the turret barrels is a nice idea. That and looking ok get you a star. It's sadly all down hill from there.

    You have multiple sorts of weapon systems on your turret, autocannon, beams and missiles. This will completely mess up the turret's aiming as it can't decide if it should point directly for the beams or lead with the cannons, etc.. As often as not, it will average between the two and miss with everything. At least the missiles might hit.

    You have multiple firing apertures all working off single computers. 16 cannons off of one cannon computer, 8 beams off of one beam computer and 4 missiles off of one missile computer. Every additional weapon system you add after the first adds a cumulative 10% increase in the power requirement of ALL the weapons added. So your cannons are literally using 250% of the power they normally would need, if they all had their own individual computers. Your beams are using 170% and your missiles are using 130% of the power they should. In a turret fired by the AI, there is absolutely no reason to not give every weapon it's own computer.

    You are not using full ratios for ion effect on the beams so they are still doing a tiny bit of regular block damage. Beams are almost completely useless these days for anything other than 100% full ion effect because of the armor bug that makes them virtually unable to break through armor, most especially when the beam is doing piddling amounts of block damage, such as the beams you've got here. You should be using full, 100% ion effect. Your missiles only have 33% explosive effect. You have gained nothing by having a partial ratio, you have only lost a potential extra 7 blocks of additional radius of effect.

    The 16 cannon/cannon are doing 126 damage per hit for a total of 1260 DPS per cannon, summing to just over 20k damage per second, total. This is literally half the damage I will have a 'single' cannon do, let alone spreading it over sixteen of them! As it is, you might as well be pouring rain water onto the armor of your opponent for all the good this will do you. You will literally have to hit the 'same' armor block over thirty times on a well built ship to break the armor block. Given the way the AI targets, this is simply not going to happen. You will hit 'every' armor block several times over the course of an engagement and none of the armor blocks sufficiently to destroy it. A proper weapon will break an armor block with 'every' hit, which is why such a cannon should be doing 4000 damage with every shot. Your entire weapon does half that.

    This turret is two times the mass of an offensive cannon/cannon turret of the sort I construct and does half the damage sprinkled gently everywhere, at a greatly inflated energy cost. It also takes up WAY more deck space. Consider my two star rating to be generous.
    Very little internal volume for its size. Not bad, not great.