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    FGT Aprunner (95% finished, only finetune of weapons is missing) 0.201.138

    So this version has everything installed and is ready to be used. The interiour is complete, the turrets are all working, the hull is completely wedged and finished.

    The following things are missing:

    - Which pdt turret do I use on the top front? I made 2 designs, booth work.

    - How do I finetune the systems. I guess right now I have too much power, and I maybe need to use another main weapon. I just prefer to have too much power in the first build versions, and then lower my reactor blocks later on when I finetune it. Additionally with the .138 patch we have working missiles again, and maybe I could put those in too?
    This is the last version before I put in the systems or construct the turrets.

    The hull is completely wedged and all interiour is complete with:
    • medbay equipped with robotic surgery arm
    • armory locker in the left entrance airlock
    • server room
    • all doors work with motion detection (the autodoors can be turned off to prevent intruders persons to get in)
    • catwalk that expands if the ship is docked to the respective side
    • inner ship remote for control of: left or right catwalk, autodoors
    • button in the cockpit for autodoors (does the same as the inner ship remote)