Enemy Detection (Model II)

    Enemy Detection (Model II) 1.1

    Though this is two years later, I like this detector. I changed one thing; the grey hull wedges on the turret itself, I replaced with plex door wedges linked to a wireless block. This is because almost every time the turret snaps back to center, it overlaps and catches the angled rail clock, causing a collision and freezing the mechanism. Using a button to pulse the plex doors off and on resolves this.
    I love this thing. Going to setup red alert with this on my WIP titan. One thing I noticed though in singleplayer one of the detector arms had a tendency to get stuck inside the turret part and become jammed together. This didn't happen in multiplayer though.
    Thank you! Thank you! Thank you! A thousand thank yous.
    Going to find this useful for later, wonder if it can be setup to check for missiles too by changing the AI to look for them?
    H
    Heillos
    Yep, I believe that is possible. I haven't conducted proper testing of such functions, but it stands to reason that that would work.
    This things great, I'm sure I'll be able to put it to some kind of diabolical use.