Emperor Class Carrier

    Emperor Class Carrier mkVI

    Nice ship with very powerfull turrets. But I had to add more shield rechargers (up to 202k shield recharge) and extend reactor poer modules power per second to 4 mil by placing more modules. Why ?
    Well, given the extreme powerfull turrets its impossible to move ship or do anything which uses power when all turrets are constantly shooting at targets. I have tested it many times while beeing attacking pirate stations and many response fleets spawned. Ship sustained damage very well, nothing was even scratched :), but during battle I was immobilised in this ship. I'm wondering where to place more power reactor modules, to be able at least move ship with half speed for reasonable amount of time. That's my thoughts.
    Anyway, great, very well designed, very very functional ship. Lots of medibays, lots of place which can be later transformed into transporter room, cargo bays etc - and whatever schine will add to game. It has big RP value, and also PVP value.
    I've completed a review of this ship which can be seen here: https://www.youtube.com/watch?v=s8Qdw29kyZs&feature=youtu.be
    I feel there are a few blank spots you could put some details in, or even turrets. Also the overall shape is a little on the boxy side. Overall though a great ship with a lot to explore.
    Hey Jsten. I took a look at your carrier. This is really good, and the interior is epic. You mind giving me some tips next time we're on SATURN together?
    Contains beautiful quality on the room layouts and the interior is fairly well done, although I would add some more layers of detail on the outside, as it seems to be lacking a fair bit. Otherwise, great job.
    A quality build. Really has a lot of personality; and definitely does what it says on the tin, roleplay or bust!