diSamara unender works
Agile perma-Cloaking perma-Jamming Vertical Ship
[ shape diSamara | size 32L 91H 30W | mass 1.1k | blocks .. ]
[ weapons 1 cannon | cannon 236 : beam 118 : (overdrive full / optional) ]
[ shields 50k / 1.9k regen / 60% full ion effect | armor .. | structure .. ]
[ cloaker | radar jammer | jump drive 32 sec charge | transporter | faction module ]
[ top speed 225 | turn 360° .. | accel 0 to 225 .. | thrust .. | thrust to mass ratio .. ]
[ power recharge 1.735M | power capacity 1.780M ]
[ Cloak & Jam + Ion + Overdrive Thrust indefinitely ]
[ Cloak & Jam + Ion + Charge Jump-Drive stable until charged ]
[ Cloak & Jam + Ion + Overdrive Thrust + Charge Jump-Drive 32sec - power reserve fall to 72% - power uninterruptable ]
diSamara was designed with Stealth, Power Stability, discovery Contingency & some comfort in mind :
+ Permanent Cloaking & Radar Jamming
+ Ability to charge Jump-Drive & Jump without de-Cloaking or any power interruption
+ Shields to survive a rare chance discovery - 50k & 60% full Ion
+ Reasonable Cannon with 50% Beam effect & ability to use Overdrive (full effect) as yet another discovery contingency Or even as a mission specific offensive weapon
diSamara also has some basic comfort features.
Although the primary construction material is Girder, for it's low mass & relative sturdiness;
And exterior & interior decorations are rather spartan to keep the mass down for permanent cloaking; -
Nevertheless diSamara has :
+ 2 Sliding doors
+ 2 simple automatic air-locks
+ 2 internal elevators / lifts
+ Main Command Hall; 4 Rooms (Bedroom, Lounge, Med-Bay, Bathroom)
Enjoy
Agile perma-Cloaking perma-Jamming Vertical Ship
[ shape diSamara | size 32L 91H 30W | mass 1.1k | blocks .. ]
[ weapons 1 cannon | cannon 236 : beam 118 : (overdrive full / optional) ]
[ shields 50k / 1.9k regen / 60% full ion effect | armor .. | structure .. ]
[ cloaker | radar jammer | jump drive 32 sec charge | transporter | faction module ]
[ top speed 225 | turn 360° .. | accel 0 to 225 .. | thrust .. | thrust to mass ratio .. ]
[ power recharge 1.735M | power capacity 1.780M ]
[ Cloak & Jam + Ion + Overdrive Thrust indefinitely ]
[ Cloak & Jam + Ion + Charge Jump-Drive stable until charged ]
[ Cloak & Jam + Ion + Overdrive Thrust + Charge Jump-Drive 32sec - power reserve fall to 72% - power uninterruptable ]
diSamara was designed with Stealth, Power Stability, discovery Contingency & some comfort in mind :
+ Permanent Cloaking & Radar Jamming
+ Ability to charge Jump-Drive & Jump without de-Cloaking or any power interruption
+ Shields to survive a rare chance discovery - 50k & 60% full Ion
+ Reasonable Cannon with 50% Beam effect & ability to use Overdrive (full effect) as yet another discovery contingency Or even as a mission specific offensive weapon
diSamara also has some basic comfort features.
Although the primary construction material is Girder, for it's low mass & relative sturdiness;
And exterior & interior decorations are rather spartan to keep the mass down for permanent cloaking; -
Nevertheless diSamara has :
+ 2 Sliding doors
+ 2 simple automatic air-locks
+ 2 internal elevators / lifts
+ Main Command Hall; 4 Rooms (Bedroom, Lounge, Med-Bay, Bathroom)
Enjoy