Pebble [Agile Light Frigate]

    Pebble [Agile Light Frigate] 1.0

    Pebble unender works
    Agile light frigate
    [
    shape pebble | size
    82L 39H 63W | mass 13.5k | blocks 115.2k ]
    [ weapons 1 beam | beam 3500 : cannon 3238 : punch through 3500 ]
    [ shields 420k / 60k regen / 60% full ion effect | armor 2M | structure 7.28M | turrets 10 AMS/flak ]
    [ radar jammer | jump drive 46 sec charge | cargo 42k | AI | faction module | scanner 1min 8sec recharge ]
    [ top speed 221.7 | turn 360° 23.5sec | accel 0 to 221.7 13.75sec | thrust 33,076.8 | thrust to mass ratio 2.5 ]
    [
    power recharge 1.94M | power capacity 17M ]
    [ perma-Ion perma-Jam & perma-fire indefinitely ]
    [ perma-Ion perma-Jam & perma-thrusters 1min 15sec ]
    [ perma-Ion perma-Jam & perma-fire perma-thrusters 15sec ]

    [ full power recovery 8.77sec ]


    Pebble was designed based on a KISS principle {keep it simple, stupid}:
    + 1
    single powerful weapon which could be fired almost continuously (slight stutter) effective against shields & dig into armor & systems;

    + speed, agility & maneuverability serving as key components to battle strategy;
    + reasonable
    shields with full Ion effect (more than doubles effective shield strength), moderate armor, radar jammer &
    10 Rivet AMS/flak hybrid defense turrets for survivability;
    +
    1.946M power recharge with 17M power reserve to keep all the systems running smoothly - allowing for periodic hard maneuvering & near-continuous weapon fire with only short breaks in maneuvering for power recovery.








    Tests:
    1) Tested fighting against 2 pirate LRSF-1 Orion :
    - was worried about the enemy overdrive weapons which did most damage but both ships didn't bring my shields below 70%
    - taking out the main turret was very time-consuming
    - before anything - taking down enemy shields below 20% was the toughest challenge - since at that point enemy shield regen was high
    + I could outmaneuver the 2 enemy ships: keeping my distance, keeping one enemy farther out than my current target, keeping away from the more powerful weapons, drawing them apart - so I could concentrate on 1 enemy at the time
    + Did not receive much damage - my shields never went below 70%

    Overall Test against 2 LRFS 1 Orion ships went very well, proving speed & maneuverability a great asset, single powerful weapon a good investment in constant damage, sufficient shielding.
    2) Against 1 pirate controlled RAI Arbalest - That is one hell of a ship!
    - "won" 2 out of 3 times, every time with armor & systems damage to self
    - enemy cannons did severe damage bringing down shields in a few shots & destroying armor & systems quickly after that.
    - enemy was also maneuverable enough to align their main gun (main source of trouble) a few times (which is enough to cause damage to Pebble)
    - Pebble's 1k range beam meant that I had to keep getting very close to the enemy
    if Pebble wasn't fast & maneuverable, it wouldn't stand a chance in this test.
    + I had to run away beyond 1.5k distance to recover the shields - so speed helped again
    + shields held well enough, as long as not more than 1-3 shots were taken from the enemy's main gun
    + the weapon kept inflicting constant damage to the enemy, even throughout the (very difficult, constant) maneuvering & with time brought down the enemy

    Overall Test against RAI Arbalest went reasonably well - 2 out of 3 duels, but highlighted dangers of low shields, especially against an enemy with Ion effect damage. Maneuverability & speed were a key as keeping away from enemy's main weapon was the only way to keep surviving. Pebble's unrestrained constant weapon damage slowly whittled down enemy's defenses & occasionally shot out key docked entities & systems.

    Would Greatly Appreciate Any Performance Feedback! :)

    Enjoy :)
    Author
    Vvolodymyr
    Downloads
    583
    Views
    600
    First release
    Last update
    Rating
    4.20 star(s) 5 ratings

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    Latest updates

    1. Pebble v 1.0

      Old version: version 0.9c [/SPOILER] Currently: v 1.0 - proper roll-out *finished the hull...

    Latest reviews

    highly mobile & looks very nice
    dedication to a single reliable weapon system allows it to handle many other community content ships of the same size easily.

    However DPS is fairly subpar and low granularity leads to low rates of block removal compared to what a ship of this size could potentially field, durability is low, mobility is its primary strongpoint but doesn't fire well while actively using thrust.

    A larger beam weapon & full defensive overdrive would be great and a major improvement, explosive effect instead of punch through on the beam weapon would help drastically with its low rate of block removal without increasing turret count, overall SHP dps might be diminished against heavily armored vessels & from ideal (but rarely achieved) penetration angles but not by much, emphasis on turrets might break the K.I.S.S principle but would go a long way to aid a ship of this scale to deal more dps.

    Performs adequately for dueling & survival use, not a significant threat to more specialized designs however.
    Cute looking & a clear step above most entries of its size you can find here.
    Vvolodymyr
    Vvolodymyr
    Thanks So much for your in-depth test and review ! :)
    Wow - excellent work.
    Functionally, it's really, really good. Powerful shields as well as great engines mean that it runs circles around similarly sized ships, and that main beam is very impressive.
    Aesthetically, it took some getting used to, but the minimalist(ish) style is beginning to grow on me. In addition, I'm really liking the use of forcefields as armor - haven't seen that much.
    Well done!
    Vvolodymyr
    Vvolodymyr
    Thank you for your review :) I am a bit sad that thrusters use too much power needing breaks. I am planning on reworking the ship into a modular design. It's true - the hull needs a lot of smoothing work - I'm learning as I go. Thank you again :)
    An extremely interesting hull shape. Simple but well-done and with good artwork. Keep up the good work.
    Vvolodymyr
    Vvolodymyr
    Thank You :) - I will try to keep improving it. CheerZ :)
    The thing I love the most is the thrust/mass ratio. It's really fun to fly a ship this big that's this nimble.
    Vvolodymyr
    Vvolodymyr
    Thank You! I am actually updating the description right now - and agility was my key idea! :)
    this ship reminds me of the Jupiter 1 from Lost in space. its appearance is very much like that ship.
    Vvolodymyr
    Vvolodymyr
    Thanks for the review! I just looked up that ship (not familiar with series) - and I simply LOVE one of the designs of Jupiter 1 ! You're right - those are exactly the shapes that get me going :)