Dagger Class Scout Jumpship

    Dagger Class Scout Jumpship 1.1


    Dagger-Class Scout Jumpship

    Equipped to house a small crew, this ship can system-hop in style. Its shields and antimissile systems, paired with its quick-charging drive, makes for a difficult target to kill on the run.

    2x Lockon Torpedoes (Missile + Damage Beam + Overdrive) ~40,000 damage each missile. 15.1 second reload.

    Overclocked Pulse Beam (Damage Beam + Cannon + Overdrive) 884 damage per tick, 4420 damage per second, 8 block penetration. 1.5 second cooldown, 1.0 second burst time.

    TMR: 1.628
    Shields: 126,500 @ 3,525/s
    5x AMT MkIV (Quad-barrel AA turret). 3 Ventral, 2 Dorsal.

    Effectiveness: 505%
    Blocks: 5248/1039
    Charge Time: 5.4 seconds (Default Configs)
    Author
    SpirionKyrani
    Downloads
    559
    Views
    559
    First release
    Last update
    Rating
    5.00 star(s) 2 ratings

    Latest updates

    1. Dagger Class Scout Jumpship

      Dagger-Class Scout Jumpship Equipped to house a small crew, this ship can system-hop in style...

    Latest reviews

    Great jump capability! What is the remote button in the weapons bar for though?
    SpirionKyrani
    SpirionKyrani
    It's to open the hangar doors from inside the core. It takes a few seconds for the clip-protection circuit to engage (It was required for the doors to close properly), but then the doors will open. An on signal will switch the state of the doors, as opposed to on opening the doors and off closing them.
    1. nice detail 2. good use of crystals and ice. 3. good (small) interior 4. good structure 5. nice systems (weapons)
    SpirionKyrani
    SpirionKyrani
    Thanks! :)
    Turns out I had the jump time estimation off by a long shot. It's 5.4 seconds, not 7.