Dagger-Class Scout Jumpship
Equipped to house a small crew, this ship can system-hop in style. Its shields and antimissile systems, paired with its quick-charging drive, makes for a difficult target to kill on the run.
2x Lockon Torpedoes (Missile + Damage Beam + Overdrive) ~40,000 damage each missile. 15.1 second reload.
Overclocked Pulse Beam (Damage Beam + Cannon + Overdrive) 884 damage per tick, 4420 damage per second, 8 block penetration. 1.5 second cooldown, 1.0 second burst time.
Overclocked Pulse Beam (Damage Beam + Cannon + Overdrive) 884 damage per tick, 4420 damage per second, 8 block penetration. 1.5 second cooldown, 1.0 second burst time.
TMR: 1.628
Shields: 126,500 @ 3,525/s
5x AMT MkIV (Quad-barrel AA turret). 3 Ventral, 2 Dorsal.
Shields: 126,500 @ 3,525/s
5x AMT MkIV (Quad-barrel AA turret). 3 Ventral, 2 Dorsal.
Effectiveness: 505%
Blocks: 5248/1039
Charge Time: 5.4 seconds (Default Configs)
Blocks: 5248/1039
Charge Time: 5.4 seconds (Default Configs)