CR-Varnagar

    CR-Varnagar Mk-3

    It's basically retrofitted for version 0.158 though I made some adjustments especially with the turrets:

    - smallest turrets have now piercing effect of 29% (penetrates armored super structures much more likely)
    - punch-through effect has been added on medium turrets with dual mounted AMC-weapons (~2000 damage per shot so there is a good chance of penetrating little deeper into the hull)
    - all turrets and ships (including Varnagar itself) have received shield recharger blocks with the cost of slightly decreased general shield capacity
    - added more thrusters to counter the latest update's decreased thrust force (it's still much slower than in v0.157 though reaching the full speed in vanilla settings should not be a problem)
    - primary missile unit has now faster rate of fire and wider sphere of influence, which can range up to 20 blocks wide areas (initial impact craters are still around 9 blocks wide). This means that nearby turrets or docked ships will most likely experience some serious blast damage in addition to the impact area.
    - front section was slightly "polished" (See image bellow)
    - new fighter (Bumblebee Mk-3)

    First update after the initial launch, the ship hasn't experienced much cosmetic changes, though few minor corner blocks were fixed. The major improvement was redesigning the primary missile system on board, which now uses explosive -effect instead of overdrive effect. As a result it does more area damage (around 3 blocks wider crater) while not affecting ship's other characteristics at all (not even block count).