It's basically retrofitted for version 0.158 though I made some adjustments especially with the turrets:
- smallest turrets have now piercing effect of 29% (penetrates armored super structures much more likely)
- punch-through effect has been added on medium turrets with dual mounted AMC-weapons (~2000 damage per shot so there is a good chance of penetrating little deeper into the hull)
- all turrets and ships (including Varnagar itself) have received shield recharger blocks with the cost of slightly decreased general shield capacity
- added more thrusters to counter the latest update's decreased thrust force (it's still much slower than in v0.157 though reaching the full speed in vanilla settings should not be a problem)
- primary missile unit has now faster rate of fire and wider sphere of influence, which can range up to 20 blocks wide areas (initial impact craters are still around 9 blocks wide). This means that nearby turrets or docked ships will most likely experience some serious blast damage in addition to the impact area.
- front section was slightly "polished" (See image bellow)
- new fighter (Bumblebee Mk-3)