In terms of apparent tankiness, this ship actually seems quite all right. Unspecified is that it has between 3 to 5 layers thick of ADV armour on its nose and pods when facing an enemy, Which, is rather rare.
Its pretty damn hard to fault this ship, the AMS turret dockers are below the hull to protect them (THough 5 barrels is overkill, it doesnt mean 5x the chance to shoot a missile).
In tests, this ship holds its own remarkably well in AI VS AI combat, (Tested VS my own Havoc IIIH Interceptor). The Power system is very good inside it.
However, The main thing that lets this ship down a little is its weapons systems. 5% Overdrive is litterally pointless, and a far better system can be done if you went with Cannon-Cannon-100%Punch as this will allow it to eat up armour, they also deal additional damage to a ships AHP pool too.
The Missiles on this ship also lack an EFFECT as well, And for the size of missile, its almost extremely weak. Adding a 100% piercing effect to a missile still does shield damage, but adds a nasty anti-armour effect to it. The power tank is huge in order to take this 100% beam slave missile, you have a LOT of available power regen and that huge power tank is wasted to some extent. I suggest dropping the beam slave to below 50%, this will reduce the required power capacity by 1/2 as well, freeing up more blocks in the ship for other systems. I suggest keeping the currrent Cannon layout, and replacing the Overdrive with an 100% Punch system with the space saved from the missiles. THis should create a nasty anti-armour machine gun that will also mess up internal systems.
I did test it VS a hugely up-armoured version of hy Interceptor, and despite being lighter (1.5k mass VS 2k mass), it won due to its heavier cannon-cannon-punch systems.
Otherwise, Interior could use a little more love and different hull colours and textures instead of just grey ADV armour, there are 6 UNUSED Jump drive modules in the back of the ship in the engines, not connected to the computer ;) , And the Aesthetics are OK as I understand this was built to fight, not to be overly stylish. It is rather boxy, but this allows all the power reactors to fit together and provides great internal volume, but you could have used a few more Hepta-tetras to smooth out harsh angles when changing elevation.
Overall, Adjust and improve this ship's main weapons and balance and it will become a very, very annoying ship in a small AI fleet. DO be careful, Currently AI will engage at their MAXIMUM weapon range. This means that the AI will put itself outside cannon range, as it defaults to going to maximum missile range.