BSI Ocelot

    BSI Ocelot RC3

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    No more strange heat shield
    BSI is proud to present the newest edition of the Ocelot, replacing those heat shields that seemed just a bit out of place with newly improved and prettier, wingy bits!

    Using these also allowed us to fit in more internal space. Changes to the systems as follows:

    Stats
    Mass: 10,601.6 (blocks: 91,590) [total with rails: 11972.197]
    Length: 196m, Height: 52m, Width: 123m
    Power: 9,003,485.9 (1,005,440.5 e/sec)
    Thrust: 12,694.6
    Shields: 744,246 (56,545 s/sec)

    Structure hit points: 5,226,075
    Armour hit points: 2,658,950
    HP damage penalty from systems amount: 1.2

    Shuttle Logic
    The Ocelot now has easy to access logic to link the shuttle to, this logic is used to open and close the hangar door remotely.


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    Jump Drive Inhibitors

    I have added jump drive inhibitors in the engine pods, using wireless logic to activate them from within the main ship. The only problem is that logic doesn't seem to turn off jump drive inhibitors. If the logic breaks you can fix it by connecting these wireless logic blocks:

    To the wireless logic block on each engine pod:

    Each engine pod can discharges jump drives by 61650 per second.


    Missiles
    After recent updates missiles have used more power than they did before, to combat this i have added nukes and swarmers instead of long range missiles. The ship has 8 groups of nukes which do 180,000 damage per missile. I also added 2 swarmer groups that do 27,060 damage per missile.


    Deco
    I have updated the ship with the new fans.

    I have also connect a logic block on the bridge to all the lights so that you can turn them off and on for mostly no reason...


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    I have opened the hangar doors so when you first spawn it in you can still get inside without removing blocks.