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Jump Drive Inhibitors
I have added jump drive inhibitors in the engine pods, using wireless logic to activate them from within the main ship. The only problem is that logic doesn't seem to turn off jump drive inhibitors. If the logic breaks you can fix it by connecting these wireless logic blocks:
To the wireless logic block on each engine pod:
Each engine pod can discharges jump drives by 61650 per second.
Missiles
After recent updates missiles have used more power than they did before, to combat this i have added nukes and swarmers instead of long range missiles. The ship has 8 groups of nukes which do 180,000 damage per missile. I also added 2 swarmer groups that do 27,060 damage per missile.
Deco
I have updated the ship with the new fans.
I have also connect a logic block on the bridge to all the lights so that you can turn them off and on for mostly no reason...
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