Automated Trade Station (Concept for logic)

    Automated Trade Station (Concept for logic) 1.0

    This is a logic driven automated tradestation.

    Overview (as placed on a server):
    upload_2016-7-18_23-45-46.png



    It has a full configured shop aimed for logic processing.

    upload_2016-7-18_23-47-40.png


    It has a small living and dock area in the upper layer.

    upload_2016-7-18_23-50-10.png


    On the lower are, a logic concept is made to pull items out of the stock, count them and switch a factory with that information.

    upload_2016-7-18_23-51-54.png



    The detection is made by subtraction.

    upload_2016-7-18_23-54-23.png


    Function:

    Storage A pulls 751 items from the shop.
    Once it notifies it has items in it,
    storage B is enabled and pulls 750 items from storage a.

    If both have now items left, the shop had at least 751 items in it.
    If only storage B has items left, it were less than 751 items in the shop.

    Sadly, due to this bug:
    T1686 - Shop can only accept one incoming connection

    It was not (yet) possible to do a sequential checking of the item count.
    Currently they all pull at the same time from the shop.

    Once the shop has some crystal composite and metal mesh delivered the next one visiting it, will initiate the factory refill procss.

    This is by far not perfect, but a good design to start your automated trading with.

    (One the bug is fixed, and all can pull from the shop on their own, I will adjust to sequential checking, so if leaving in mid of a check, only ONE item in the shop would be close to zero.

    - Andy
    Author
    AndyP
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