It's an entirely different ship now, so much so that I was tempted to upload it as a separate ship in its own right. But aesthetically it remains mostly the same, so technically it is just an update.
Here's what's new: The whole design was converted to Odd-symmetry mode, and is now more universally compatible as far as docking is concerned. The rail docker is even on the same plane as the landing gear so you can dock with the feet down and the ramp open!
The dinky cannons have been replaced with a FULLY FUNCTIONAL TURRET that you can enter from inside the main ship! Use it for RP or set the AI to anti-missile. 60DPS, rapid fire, with 25% overdrive.
It also has more secret compartments which now take advantage of the new hidden doors.
Here's the main ship stats:
Mass w. Rail: 261
Length: 39m Hight: 9m Width: 27m
Power: 200,674 (50,036 e/sec)
Thrust: 796.5
Shields: 3,093 (302 s/sec)
Cannon DPS: 300 (cannon/100%cannon/50%overdrive)
Missile DPM: 20,250 (missile/25%damage beam/100%punch-through)
Features two independent missile launchers, each with the above stats.
Jump drive charges in under 15 seconds with 260 modules.
This ship is completely power stable while radar jamming, thrusting, and firing or charging jump at the same time. Certainly while charging the jump drive. The cannons push it to the edge, but it holds.
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