I WARN YOU I HAVEN'T HAD ANY SLEEP SO THIS MAY BE WORDED STRANGE
So Flora is planned and Fauna is being worked on.
Forgive me if something along these lines is already being planned but I smell the foundation to interstellar farming.
As I see it, some sort of consumable nutrients system is inevitable, but it can go a lot further than, kill thing -> get meat -> cook it up -> put it in your face. So that's not exactly what I will be thinking about but it will probably be somewhat necessary.
Acquiring food through agricultural means can add various game play elements and stuff to do when your not blowing things up.
So here's what an agricultural system in starmade NEEDS to have:
A (decently expensive/complex) automation process - the thing with automation is it has to be useful without being so easy to set up and maintain that it takes all of the work out of doing something , certain blocks would have to be added for harvesting and planting seeds and such but they would have to be limited in some way so that while they are useful they don't take all the game play out of it, for instance a harvester could have a area of 10x10, if you wanted to create a farm larger then 10x10 you would need many harvesters, each harvester when harvesting requires power same for a planter harvesters will both produce seeds and plant product that can be made into food so they would need to be sorted etc. So that a decent amount of engineering is required.
ADD A USE TO PLANETS - now this may be obvious that you only find certain plants/animals on certain planets but it would make since to require them to be on that planet to grow properly! this means people need to keep at least some of their planets for agriculture and use the new cargo system to get food transported to their stations. But people would complain about not having capability to get food to their station Xkm away so you can make it so that plants can grow off-planet but grow much slower and have to be planted in the correct soil and such, so even if people don't use the planet for agriculture they at least have to visit them to get something needed for the survival of their faciton.
NPC's require food - this could be interesting and also help balance the new npc system there has been talk of. You could add a "Cafeteria" quarter where npc's would travel to when hungry (or at predefined lunch however quarters are going to work) So a ship with large amount of staff would need quite a bit of food storage and to stop at a station orbiting a ag-planet to resupply.
So lets boil it down
Pros:
-Adds new game play elements (that could even engage more passive/casual players since they might rather spend their time building space mc donalds then war-ships)
-Adds use to planets
-Helps balance the use of high-level npcs
-enhanced role play elements (give all those beautiful cafeterias on motherships a use!)
Cons:
-might be a big change for players, even requiring servers to reset so that players can find the new food materials on planets
Change: (good or bad depends how you look at it)
If a in depth hunger/agriculture system were implemented it would start to shift some of the content, Instead of starmade being just a Sandbox pew-pew game It adds some survival elements. making players have to eat means if they don't have food they will die! and that means they will need to devote time to actually setting this up a system so they can make food, once set up however it shouldn't be to much of a problem so you could always release a similar thing to what you did with cargo to give players time to adjust.
This also depends on the direction you want starmade to take. In my opinion adding a system that has been described in this suggestion would add more depth to the game.
Thanks for your consideration! Tah!
So Flora is planned and Fauna is being worked on.
Forgive me if something along these lines is already being planned but I smell the foundation to interstellar farming.
As I see it, some sort of consumable nutrients system is inevitable, but it can go a lot further than, kill thing -> get meat -> cook it up -> put it in your face. So that's not exactly what I will be thinking about but it will probably be somewhat necessary.
Acquiring food through agricultural means can add various game play elements and stuff to do when your not blowing things up.
So here's what an agricultural system in starmade NEEDS to have:
A (decently expensive/complex) automation process - the thing with automation is it has to be useful without being so easy to set up and maintain that it takes all of the work out of doing something , certain blocks would have to be added for harvesting and planting seeds and such but they would have to be limited in some way so that while they are useful they don't take all the game play out of it, for instance a harvester could have a area of 10x10, if you wanted to create a farm larger then 10x10 you would need many harvesters, each harvester when harvesting requires power same for a planter harvesters will both produce seeds and plant product that can be made into food so they would need to be sorted etc. So that a decent amount of engineering is required.
ADD A USE TO PLANETS - now this may be obvious that you only find certain plants/animals on certain planets but it would make since to require them to be on that planet to grow properly! this means people need to keep at least some of their planets for agriculture and use the new cargo system to get food transported to their stations. But people would complain about not having capability to get food to their station Xkm away so you can make it so that plants can grow off-planet but grow much slower and have to be planted in the correct soil and such, so even if people don't use the planet for agriculture they at least have to visit them to get something needed for the survival of their faciton.
NPC's require food - this could be interesting and also help balance the new npc system there has been talk of. You could add a "Cafeteria" quarter where npc's would travel to when hungry (or at predefined lunch however quarters are going to work) So a ship with large amount of staff would need quite a bit of food storage and to stop at a station orbiting a ag-planet to resupply.
So lets boil it down
Pros:
-Adds new game play elements (that could even engage more passive/casual players since they might rather spend their time building space mc donalds then war-ships)
-Adds use to planets
-Helps balance the use of high-level npcs
-enhanced role play elements (give all those beautiful cafeterias on motherships a use!)
Cons:
-might be a big change for players, even requiring servers to reset so that players can find the new food materials on planets
Change: (good or bad depends how you look at it)
If a in depth hunger/agriculture system were implemented it would start to shift some of the content, Instead of starmade being just a Sandbox pew-pew game It adds some survival elements. making players have to eat means if they don't have food they will die! and that means they will need to devote time to actually setting this up a system so they can make food, once set up however it shouldn't be to much of a problem so you could always release a similar thing to what you did with cargo to give players time to adjust.
This also depends on the direction you want starmade to take. In my opinion adding a system that has been described in this suggestion would add more depth to the game.
Thanks for your consideration! Tah!
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