Weapon Firing Aestetics

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    Jun 24, 2013
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    This may seem a strange title but you will understand it, what im suggesting is that weapons have ''movement'' when they fire, the missile-launching-launcher ( missile launcher where the missile comes out ) may sprout backwards during the reload, as the adjacent MLaunchers get red due to overheating, AMC guns chould show a small dot on their lines from where the energy shot comes from, example:

    Block Gun Line:

    -----------------



    ------------------

    During Fire:

    -----------------

    __________

    -----------------

    Something look-alike a railgun of sorts, as fast.reload AMC cannons will just fire a lazer instead of shots and do DPS instead of Damage Per Shot instead a big one with alot of punch whould fire huge shots and show a small recoil of about 2 blocks. I also think some small explosions should happen when weapons hit un-shielded hull so it actualy matches the gaps they make be4 the block is destroyed. ( ship only, exploding dirt not nice )

    Tell me what you guys think.
     
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    I like it. The biggest addition i think, is the difference between an AMC with 1% reload and 99% damage, and and the other way around. Bigger cannon = Bigger blast. I doo like the recoil idea, although i could see there being major bugs from the animation at first...
     
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    reconsider if they should leave space for their B.F.G\'s Recoil, meaning if they don\'t give space for it the gun area will suffer in stats and the space where the recoil is hitting whould get weaker and weaker till it eventualy destroys.