Weapon Computer: The RR

    Like The RR?

    • Jup, bring in the heavy guns!

      Votes: 1 33.3%
    • Nah way to powerfull although there is a reload of 60 sec

      Votes: 2 66.7%

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    • Wired for Logic
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    • Legacy Citizen 5
    The RR means: Radio Rapture.
    The RR would shoot a sort of pulse granade, the pulse of this granade would break the signal of all the AL in range. This for 10 seconds, meaning that you can defect turrets for 10 seconds.
    .
    these are the statics:
    power useage: 10,000
    reload time: 60 seconds
    radius of pulse: idk i'm not going to say that number.
    damage: 0
    effect: freeze all turrets in range of the pulse for 10 seconds.
    bonus for combining modules: for every extra module, 0.01 seconds less reload time (30 seconds minimal reload) and 0.5 less energy usage. (this means you need 3000 modules to have 30 sec reload and 8,500 energy)
    slave effect: idk
    master effect: idk
     

    jayman38

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    New weapon effect system? Most people might prefer to destroy a turret outright, but a slaved effect system might give them a non-destructive option. (E.g. disabling a hostile trade faction ship, to avoid falling deeper into negative faction relationship.)

    100% effect block match = 0% damage, 1 second AI pause.
    50% effect match = 50% damage, 0.5 seconds AI pause
    10% effect match = 90% damage, 0.1 seconds AI pause
     
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    New weapon effect system? Most people might prefer to destroy a turret outright, but a slaved effect system might give them a non-destructive option. (E.g. disabling a hostile trade faction ship, to avoid falling deeper into negative faction relationship.)

    100% effect block match = 0% damage, 1 second AI pause.
    50% effect match = 50% damage, 0.5 seconds AI pause
    10% effect match = 90% damage, 0.1 seconds AI pause
    it is more like an extra thingy not an effect
    when you are in a battle of 15 minutes you can prevent turret fire for 150 second= 2min+
    this can be alot if the enemy's turrets are very powerfull with your idea you could pause a turret non-stop with a normal cannon with effect and cannon as slave
     

    jayman38

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    it is more like an extra thingy not an effect
    when you are in a battle of 15 minutes you can prevent turret fire for 150 second= 2min+
    this can be alot if the enemy's turrets are very powerfull with your idea you could pause a turret non-stop with a normal cannon with effect and cannon as slave
    Yes, my idea still sounds OP. The general impression I get from descriptions of PvP battles is that an individual ship of regular size (not a battleship or titan) under fire will last mere seconds, so taking a turret down for 10 seconds is a huge chunk of the total battle time for that ship. Therefore, your RR grenade is going to be an anti-titan weapon, really. It will positively frustrate the pilots of smaller ships, to the point of rage-quitting. This kind of weapon might encourage the use of many more, smaller turrets instead of single, giant turrets.