For the sake of consistency, why not make Warp Gates work similar to the Transporter?
You build the gate, set it up, connect your modules to the computer... but instead of having to fiddle with the marker beam, you open a GUI on the Warp Gate Computer similar to a Transporter Computer. It would allow - as the transporter does - public or faction only access, and list all available (not faction locked or belonging to your faction) other warp gates within its range to choose as destination.
This wouldn't only allow faster warp gate setup without the need for an extra tool, but also a way quicker change of destination, allowing for warp gate hubs where a single gate is enough to connect to any of the others in its range (unlike the current operation where you have to build a separate gate for every single route, and a warpgate network practically has to be linear)
Not only that, but it would also make it a lot easier to prevent unathorized access or hide your warpstations from potential enemies.
You build the gate, set it up, connect your modules to the computer... but instead of having to fiddle with the marker beam, you open a GUI on the Warp Gate Computer similar to a Transporter Computer. It would allow - as the transporter does - public or faction only access, and list all available (not faction locked or belonging to your faction) other warp gates within its range to choose as destination.
This wouldn't only allow faster warp gate setup without the need for an extra tool, but also a way quicker change of destination, allowing for warp gate hubs where a single gate is enough to connect to any of the others in its range (unlike the current operation where you have to build a separate gate for every single route, and a warpgate network practically has to be linear)
Not only that, but it would also make it a lot easier to prevent unathorized access or hide your warpstations from potential enemies.