I have been testing warp gates and just reported a minor bug relating to them, but wanted to celebrate the change to Warp Gates and see if anyone else has been playing with these under the new system.
With the new chambers you can free-jump to anywhere within the gate's range by just setting the coordinates - a change long-recommended by players. This includes jumping directly into stars (tested) and directly into wormholes (tested). I am loving it.
This is potentially a big game-changer, and may make gates actually useful now. I can now jump a battleship right onto an enemy location within range (which I can foresee potentially being abused, but... ). Also, this creates an element of area control; Now if I have a large warp gate at my home base, I can quickly respond to hostile signals anywhere within my territory.
The base gate range is 64 sectors, and with the level 1 distance buff (level 2 is not possible for a free-target gate because these buffs (rightly) demand a massive reactor percentage) I can't see the max range (current bug) but I can jump from 2 2 2 to 85 85 85 - a fairly large jump with free target assignment. In terms of mining, this massively opens the gates to exploiting large areas of dozens of star systems from a single gate (which can be long-distance network connection from your main base using a disposable mining hub station).
The ability to target a distance-buffed gate directly into a wormhole also means that now gate networks can tie directly into the wormhole networks (at least outbound), which is fantastic.
Anyone else noticed cool potentials for the new gate system?
[doublepost=1529648698,1529648464][/doublepost]Also, warping directly into a wormhole allows you to spawn a station there and enter the build block... which is probably a bug and potential exploit to blockade wormholes by spawning battlestations on them... I reported this as a bug as well, because you can warp back to the station and once you align to station you are apparently immune from the heat damage, which seems broken. Probably stations and station crew need to be affected by heat damage from stars/wormholes.
With the new chambers you can free-jump to anywhere within the gate's range by just setting the coordinates - a change long-recommended by players. This includes jumping directly into stars (tested) and directly into wormholes (tested). I am loving it.
This is potentially a big game-changer, and may make gates actually useful now. I can now jump a battleship right onto an enemy location within range (which I can foresee potentially being abused, but... ). Also, this creates an element of area control; Now if I have a large warp gate at my home base, I can quickly respond to hostile signals anywhere within my territory.
The base gate range is 64 sectors, and with the level 1 distance buff (level 2 is not possible for a free-target gate because these buffs (rightly) demand a massive reactor percentage) I can't see the max range (current bug) but I can jump from 2 2 2 to 85 85 85 - a fairly large jump with free target assignment. In terms of mining, this massively opens the gates to exploiting large areas of dozens of star systems from a single gate (which can be long-distance network connection from your main base using a disposable mining hub station).
The ability to target a distance-buffed gate directly into a wormhole also means that now gate networks can tie directly into the wormhole networks (at least outbound), which is fantastic.
Anyone else noticed cool potentials for the new gate system?
[doublepost=1529648698,1529648464][/doublepost]Also, warping directly into a wormhole allows you to spawn a station there and enter the build block... which is probably a bug and potential exploit to blockade wormholes by spawning battlestations on them... I reported this as a bug as well, because you can warp back to the station and once you align to station you are apparently immune from the heat damage, which seems broken. Probably stations and station crew need to be affected by heat damage from stars/wormholes.
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