OK hey everyone Rixxan here with another suggestion I developed in chat today (Yay chat!)
The basic premise is ship-to-ship and ship-to-entity radios. Here's what I have thought out for this. As part of a ship core you have a radio built in. This radio has access to certain radio frequencies. You can only chat on a certain frequency that both players have to be on and in a certain range, as the signal will dissipate if it is too far away. You would have access to the frequencies 1-999, send the other person a message to contact you on frequency 27 or such and watch the fun happen. This would allow for more interaction and RP elements within the game. If trolls find you simply go to another wavelength, and also have designated "Trading Guild" freqs that you use to be contacted regularly, like a normal HAM set, but that channel would be text only. Voice communication in the server would be OFF by default, and would have to be turned on by the server owner.
EXAMPLES OF FREQUENCIES:
Channel 1: General local chat, Accessible to everyone and default of always ON, text chat only, use /radio to send a message on that frequency.
Channel 16: General distress beacon, could be triggered by logic or a command /distress ?
Channel 16 would have limited range (One or two sectors?)
EXAMPLES OF USE:
(channel one): JSR Destroyer to JSR Cruiser, contact LSO on channel 118.
(Channel 118)(Voice): Hey LSO, It's John what's up?
EXAMPLE TWO:
Channel One: Incoming contact, call docking control on channel 264
Channel 264: Colonial Heavy 275 requesting docking clearance.
Docking Control to Colonial Heavy, docking bay four is clear for your arrival. Welcome aboard.
EXAMPLE THREE:
Channel 16: Krypter! Krypter! Krypter! This is [Ship Name] Requesting assistance! [Repeats every ten seconds]
This would allow for more RP aspects as well as more immersion in the game, plus less time typing for all to see and more time talking with those you want to see.
This would allow more coordination with PvP, where two ships could have voice comms between the two to discuss tactical info (Their Battlenet), and the third could attempt to locate and break in to get an advantage.
EDIT ONE: Well another thing is that factions could have designated "Public" and "Private" channels that only they know?
The basic premise is ship-to-ship and ship-to-entity radios. Here's what I have thought out for this. As part of a ship core you have a radio built in. This radio has access to certain radio frequencies. You can only chat on a certain frequency that both players have to be on and in a certain range, as the signal will dissipate if it is too far away. You would have access to the frequencies 1-999, send the other person a message to contact you on frequency 27 or such and watch the fun happen. This would allow for more interaction and RP elements within the game. If trolls find you simply go to another wavelength, and also have designated "Trading Guild" freqs that you use to be contacted regularly, like a normal HAM set, but that channel would be text only. Voice communication in the server would be OFF by default, and would have to be turned on by the server owner.
EXAMPLES OF FREQUENCIES:
Channel 1: General local chat, Accessible to everyone and default of always ON, text chat only, use /radio to send a message on that frequency.
Channel 16: General distress beacon, could be triggered by logic or a command /distress ?
Channel 16 would have limited range (One or two sectors?)
EXAMPLES OF USE:
(channel one): JSR Destroyer to JSR Cruiser, contact LSO on channel 118.
(Channel 118)(Voice): Hey LSO, It's John what's up?
EXAMPLE TWO:
Channel One: Incoming contact, call docking control on channel 264
Channel 264: Colonial Heavy 275 requesting docking clearance.
Docking Control to Colonial Heavy, docking bay four is clear for your arrival. Welcome aboard.
EXAMPLE THREE:
Channel 16: Krypter! Krypter! Krypter! This is [Ship Name] Requesting assistance! [Repeats every ten seconds]
This would allow for more RP aspects as well as more immersion in the game, plus less time typing for all to see and more time talking with those you want to see.
This would allow more coordination with PvP, where two ships could have voice comms between the two to discuss tactical info (Their Battlenet), and the third could attempt to locate and break in to get an advantage.
EDIT ONE: Well another thing is that factions could have designated "Public" and "Private" channels that only they know?
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