Vertical AI Missile Silos?

    StormWing0

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    Just wondering since all this is, is a new spin on the good old turret. Rather than the missiles on the usual barrel they'd be placed so they can shoot strait up and we take advantage of the AI trying to shoot through things by hiding the AI barrel under the hull of the main body of the turret and/or ship/structure and let it be dumb with a purpose. It would mean that the main body would likely be rotating but if someone can get this to work with the missile fixed and the AI still able to find targets have at it. o_O



    Meantime is this even possible at all to do? If so show how in any ways you feel like. :)
     
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    Winterhome

    Way gayer than originally thought.
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    With the way that AI functions, the barrel needs to be pointing at the enemy for it to be able to fire its missiles.

    You also need the turret to be at least partially "exposed" so that the missiles don't hit the parent ship and get deleted.
     
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    • Legacy Citizen 5
    You can make a buried vertical launch missile system using lock on missiles controlled by bobby AI.

    Just the AI will target towards the front of the ship core and the missiles will start there flight in the direction of the computer. So I quickly made a stationary pirate target and made a 1 axis turret with bobby AI setup with a rotated up missile computer. You can put it under armour but you need to make a cut out in the hull to allow the missile to fly out. You have to make sure that the current output is under the cut out.
    starmade-gif-0002.gif

    Ignore the capital ship build in the background.
    I just slapped this together in a minute. Just to recheck that it worked with rails.
     

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