Using an interface similar to the "Create Dock" function, where you have a bounding box which can be placed anywhere, it would help to be able to assign an exit point from a core. That way you can ensure that those in your core, exit to exactly the point you want.
(Note, I am not advocating for an infinitely far away exit point. Just an alternative to building around the core that will still allow the builder to lock down where the player exit.)
(Note, I am not advocating for an infinitely far away exit point. Just an alternative to building around the core that will still allow the builder to lock down where the player exit.)