Recognized User assigned exit point from the core.

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    Using an interface similar to the "Create Dock" function, where you have a bounding box which can be placed anywhere, it would help to be able to assign an exit point from a core. That way you can ensure that those in your core, exit to exactly the point you want.

    (Note, I am not advocating for an infinitely far away exit point. Just an alternative to building around the core that will still allow the builder to lock down where the player exit.)
     

    Waterphoenix

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    I think schine's plan is to have a chair or pilot seat or something the you can slave to the core, and when you sit in it you can fly the ship, go into build mode etc.
     
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    NeonSturm

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    I think schine's plan is to have a chair or pilot seat or something the you can slave to the core, and when you sit in it you can fly the ship, go into build mode etc.
    It shouldn't be an issue if you could just sit down on such a block to enter flight mode.

    Edit:
    Sit before entering the core. When you exit the core you'll be sitting.
    I meant sitting on core/seat = enter core/seat, but this is good too.
     
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    Sit before entering the core. When you exit the core you'll be sitting.
     
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    Yeah I kind of imagine the chair will probably let you out of it where ever it is located at.
     

    NeonSturm

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    This feature is obviously not obvious enough. Make it more obvious! ;)
     
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    Sit before entering the core. When you exit the core you'll be sitting.
    Last I heard there was a slight bug with that, the first time you exited the core after changing sector, you'd materialize in the core block, and be stuck.

    The second exit would poop you out where it was supposed to.
     

    Lukwan

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    Head stuck in core. My single most hated glitch in SM by far.

    Thank you Greyscale, I spent two hours searching to see if this thread existed.

    The solution is so simple. Make the exit-point for core player-selectable. A C-V link to a pair of invisible blocks (like cargo) that you will reliably spawn into. Problem solved...forever. :mad:
     
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    Hmmm, that invisible block thing, sounds like a perfect use for Area-Trigger.

    So long as you don't link it to the Area Controller anyway.
    (Not that it does anything weird like changing color or size or location, but the signal it gives off only matters is it has somewhere to go, or there's hundreds of them firing off the signal at once. One on it's own? Perfectly harmless.)
     

    Lukwan

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    Hmmm, that invisible block thing, sounds like a perfect use for Area-Trigger.

    So long as you don't link it to the Area Controller anyway.
    /QUOTE]
    Looks like trigger-area...acts like a transporter pad (1X2 space). A destination beacon...actually you could use the existing transporter beacon (gun) for this purpose...hmmmmmmmm