- Joined
- Jul 27, 2015
- Messages
- 186
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- 117
It has been a while since I last made a suggestion.
Both of these suggestions relate to turrets AI and function.
1: Add an option that will allow the turret to prioritize larger or smaller targets (Much the same way it does high or low damage missiles. [this could be designated by block count or mass]). Thus larger turrets designed to engage capital ships would prioritize larger ships and turrets designed to engage drones and smaller craft would prioritize smaller ships.
2: Add an option that would allow the turret to run off of its own power source [Self Powered] and not the host ship. This would cause the turret to not pull power from the host ship. This would also need to be set up to ensure that if the turret reactor was damaged or destroyed, that it could not draw power from the host ship until it was repaired.
Both of these suggestions relate to turrets AI and function.
1: Add an option that will allow the turret to prioritize larger or smaller targets (Much the same way it does high or low damage missiles. [this could be designated by block count or mass]). Thus larger turrets designed to engage capital ships would prioritize larger ships and turrets designed to engage drones and smaller craft would prioritize smaller ships.
2: Add an option that would allow the turret to run off of its own power source [Self Powered] and not the host ship. This would cause the turret to not pull power from the host ship. This would also need to be set up to ensure that if the turret reactor was damaged or destroyed, that it could not draw power from the host ship until it was repaired.