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This is a much argued debate about whether to have shielding of the ship be shared with the turrets. While in theory this is a good idea, in balance it isn't. There would need to be really creative people to figure out how to make it possible and balanced for both sides. I'll explain both.
The people that argue for it say that turrets have to be huge because of how is currently is. Needing to place tons of shields and rechargers just to defend it giving little room for turrets that are both combat effective and good looking. That would be because of all the room being taken up for the shields instead of personal power so the ship can use it's weapons, or effect modules to increase power. Making smaller turrets dead quickly before they did any damage.
This is a much argued debate about whether to have shielding of the ship be shared with the turrets. While in theory this is a good idea, in balance it isn't. There would need to be really creative people to figure out how to make it possible and balanced for both sides. I'll explain both.
The people that argue for it say that turrets have to be huge because of how is currently is. Needing to place tons of shields and rechargers just to defend it giving little room for turrets that are both combat effective and good looking. That would be because of all the room being taken up for the shields instead of personal power so the ship can use it's weapons, or effect modules to increase power. Making smaller turrets dead quickly before they did any damage.
The people that argue against it say that sharing shields would make the turrets impossible to kill on bigger ships making smaller craftin useless in the fight as they will just be picked off by the turrets and can't do anything to them. How it currently is nerfs the already OP big ships.
Both sides are right though, neither is wrong in there right, but, if I may, I'd like to suggest a way to please both sides. Let the turrets share shields, but only that of which would be 10% or less of the main ship. Basically, the shields the turret will have at any moment would be 10% or which the main ship is, same with recharge. They will not need a module for this as it would be storaged in the docked core. to add more shields you just add capacity. The percent will never go higher than 10%, unless you add some on.
Let's give an example of what 10% would look like. on a ship with 100k shielding the turrets on it would get 10k base. Let say it had 100k shield and 20k recharge. Then the turrets would have at base value 10k capacity and 2k recharge.
The thing to limit how high it would go through it that a turret can only have 20k capacity and 4k in recharge, as an example, as max for a base value. They would have to add capacitors and rechargers to make it higher. Even if a ship had a million shield capacity the turrets could only have 20k in base value in shield sharing along with that 4k recharge.
This would still let smaller ships be able to do damage to a ship's turrets. Not only that, but because of the new feature the smaller ships could have a very basic and small turret on them for killing missiles or helping them attack when they fly by big ships. They won't have to worry about the size of it as much since it will be possible to have a smaller turret without it being blown off.
The people that argue for it say that turrets have to be huge because of how is currently is. Needing to place tons of shields and rechargers just to defend it giving little room for turrets that are both combat effective and good looking. That would be because of all the room being taken up for the shields instead of personal power so the ship can use it's weapons, or effect modules to increase power. Making smaller turrets dead quickly before they did any damage.
This is a much argued debate about whether to have shielding of the ship be shared with the turrets. While in theory this is a good idea, in balance it isn't. There would need to be really creative people to figure out how to make it possible and balanced for both sides. I'll explain both.
The people that argue for it say that turrets have to be huge because of how is currently is. Needing to place tons of shields and rechargers just to defend it giving little room for turrets that are both combat effective and good looking. That would be because of all the room being taken up for the shields instead of personal power so the ship can use it's weapons, or effect modules to increase power. Making smaller turrets dead quickly before they did any damage.
The people that argue against it say that sharing shields would make the turrets impossible to kill on bigger ships making smaller craftin useless in the fight as they will just be picked off by the turrets and can't do anything to them. How it currently is nerfs the already OP big ships.
Both sides are right though, neither is wrong in there right, but, if I may, I'd like to suggest a way to please both sides. Let the turrets share shields, but only that of which would be 10% or less of the main ship. Basically, the shields the turret will have at any moment would be 10% or which the main ship is, same with recharge. They will not need a module for this as it would be storaged in the docked core. to add more shields you just add capacity. The percent will never go higher than 10%, unless you add some on.
Let's give an example of what 10% would look like. on a ship with 100k shielding the turrets on it would get 10k base. Let say it had 100k shield and 20k recharge. Then the turrets would have at base value 10k capacity and 2k recharge.
The thing to limit how high it would go through it that a turret can only have 20k capacity and 4k in recharge, as an example, as max for a base value. They would have to add capacitors and rechargers to make it higher. Even if a ship had a million shield capacity the turrets could only have 20k in base value in shield sharing along with that 4k recharge.
This would still let smaller ships be able to do damage to a ship's turrets. Not only that, but because of the new feature the smaller ships could have a very basic and small turret on them for killing missiles or helping them attack when they fly by big ships. They won't have to worry about the size of it as much since it will be possible to have a smaller turret without it being blown off.