I've been doing a little testing with turrets lately, and noticed that the "any" mode is not very reliable when it comes to effectiveness, I.E. decides to go after turrets instead of the main ship, when main ship is more prefered as the target. I propose there be a sub selection for the any mode, or at least add new modes for this purpose:
1) Any - Targets any target either the turrets, docked vessels, or the mother ship - currently the only option
2)Docked - Targets docked entities (Fighters/Turrets)
3)Mothership - Prioritizes a Primary Ship as the target.
Leave any (constructive) suggestions below of how else this could be improved.
EDIT Making a List here of other suggestions from other players in this thread
NaStral
- IFF System for select target mode. (this has plagued me a few times, don't know why i didn't mention it in my OP)
-Turret Grouping
Benevolent27
- Docked - Targets any docked entity that is on a rail
- Turret - Self explanitory targets turrets over docked entities.
- when mothership is killed if mothership option is turrned on, switch to another ship, if another ship is not present, switch to turrets.
- advanced firing mode, examples:
-combining a Target and a Prioritize system
1) Any - Targets any target either the turrets, docked vessels, or the mother ship - currently the only option
2)Docked - Targets docked entities (Fighters/Turrets)
3)Mothership - Prioritizes a Primary Ship as the target.
Leave any (constructive) suggestions below of how else this could be improved.
EDIT Making a List here of other suggestions from other players in this thread
NaStral
- IFF System for select target mode. (this has plagued me a few times, don't know why i didn't mention it in my OP)
-Turret Grouping
Benevolent27
- Docked - Targets any docked entity that is on a rail
- Turret - Self explanitory targets turrets over docked entities.
- when mothership is killed if mothership option is turrned on, switch to another ship, if another ship is not present, switch to turrets.
- advanced firing mode, examples:
- Switch between targets on every shot
- fire until 75% hull
- fire until armor is 0%
Gmodism - fire until 75% hull
- fire until armor is 0%
-combining a Target and a Prioritize system
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