Turret Priority

    Would you agree with this? If you have any opinions please leave a post after.

    • Yes

      Votes: 10 90.9%
    • No

      Votes: 1 9.1%

    • Total voters
      11

    Atheu

    Gone but not forgotten
    Joined
    Aug 3, 2013
    Messages
    40
    Reaction score
    27
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 4
    I've been doing a little testing with turrets lately, and noticed that the "any" mode is not very reliable when it comes to effectiveness, I.E. decides to go after turrets instead of the main ship, when main ship is more prefered as the target. I propose there be a sub selection for the any mode, or at least add new modes for this purpose:

    1) Any - Targets any target either the turrets, docked vessels, or the mother ship - currently the only option
    2)Docked - Targets docked entities (Fighters/Turrets)
    3)Mothership - Prioritizes a Primary Ship as the target.

    Leave any (constructive) suggestions below of how else this could be improved.

    EDIT Making a List here of other suggestions from other players in this thread

    NaStral
    - IFF System for select target mode. (this has plagued me a few times, don't know why i didn't mention it in my OP)
    -Turret Grouping

    Benevolent27
    - Docked - Targets any docked entity that is on a rail
    - Turret - Self explanitory targets turrets over docked entities.

    - when mothership is killed if mothership option is turrned on, switch to another ship, if another ship is not present, switch to turrets.

    - advanced firing mode, examples:
    - Switch between targets on every shot
    - fire until 75% hull
    - fire until armor is 0%
    Gmodism
    -combining a Target and a Prioritize system


     
    Last edited:
    • Like
    Reactions: CaptainTaz

    Dr. Whammy

    Executive Constructologist of the United Star Axis
    Joined
    Jul 22, 2014
    Messages
    1,792
    Reaction score
    1,731
    • Thinking Positive
    • Likeable Gold
    • Legacy Citizen 9
    ...or leave them set to "selected target" and add a hotbar button to turn turrets on and off.
     

    Atheu

    Gone but not forgotten
    Joined
    Aug 3, 2013
    Messages
    40
    Reaction score
    27
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 4
    ...or leave them set to "selected target" and add a hotbar button to turn turrets on and off.
    this doesn't work if you are not there, and the turret is docked to a station. and AFAIK you can't turn ai on with logic yet

    also selected target doesn't work with anything that is BVR
     

    Dr. Whammy

    Executive Constructologist of the United Star Axis
    Joined
    Jul 22, 2014
    Messages
    1,792
    Reaction score
    1,731
    • Thinking Positive
    • Likeable Gold
    • Legacy Citizen 9
    Gotcha. Personally, I'd like to see both options implemented.

    What is BVR?
     
    Joined
    Oct 12, 2015
    Messages
    321
    Reaction score
    257
    • Legacy Citizen 4
    • Community Content - Bronze 2
    • Purchased!
    Dr. Whammy
    In addition the Bobby needs an IFF(Identify Friend or Foe toggle) so when your targeting a non hostile target, the turret will not open fire automatically. Additionally a tool to assign turrets to groups, then be able to switch AI settings from the core would be ideal.
     

    Benevolent27

    Join the Dark Side
    Joined
    Aug 21, 2015
    Messages
    585
    Reaction score
    327
    • Purchased!
    I've been doing a little testing with turrets lately, and noticed that the "any" mode is not very reliable when it comes to effectiveness, I.E. decides to go after turrets instead of the main ship, when main ship is more prefered as the target. I propose there be a sub selection for the any mode, or at least add new modes for this purpose:

    1) Any - Targets any target either the turrets, docked vessels, or the mother ship - currently the only option
    2)Docked - Targets docked entities (Fighters/Turrets)
    3)Mothership - Prioritizes a Primary Ship as the target.

    Leave any suggestions below of how else this could be improved.
    I think this is the bare minimum that StarMade should do for turret AI, but I would agree with this implementation. I'd say further separate "docked" though to "turrets" and "docked." Reason being is you wouldn't want your turrets to be shooting at interior docked entities if your intent is to have your turret take out their turrets. Also, I think these should be priorities, not limits. For example, let's say a turret is set to "mothership" but all motherships are overheating, but attached entities with turrets on them are still firing, so these turrets would then switch to attacking the attached entities/turrets.

    I'd also like to see some more advanced attack patterns, such as giving the ability for a turret to switch targets after each attack (ie. ION blaster). Or perhaps it will attack till the entity it is selecting has 75% hull integrity. Or perhaps till the entity it is attacking has 0% armor value. This would allow better specialization of turrets.
     
    Joined
    Feb 1, 2015
    Messages
    214
    Reaction score
    558
    I want a double setting:
    Target:
    Ships
    Astronauts
    Selected target
    Missiles
    Combined (ALL/multiple targets)
    AND:
    Prioritize:
    highest block count
    highest block count
    missiles
    turrets