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- Apr 26, 2017
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If I created a damage pulse turret, would it only fire when an enemy target is within range? or would it be trying to spam the damage pulse in the direction of any valid enemy?
I'm asking this because I've got a concept for a long turret with a stop beam and a Damage Pulse with the output at the tip (an explosive lance basically). It would be entirely ineffective if it were firing constantly (as when you pass close to their ship, it might be in the middle of its cooldown still) but it might be worth experimenting with if we knew for sure that it wouldn't fire until it was within range.
I'm asking this because I've got a concept for a long turret with a stop beam and a Damage Pulse with the output at the tip (an explosive lance basically). It would be entirely ineffective if it were firing constantly (as when you pass close to their ship, it might be in the middle of its cooldown still) but it might be worth experimenting with if we knew for sure that it wouldn't fire until it was within range.