I'm currently building a very large ship, and have run into a problem that while i am no stranger to it as it is, is quite problematic. my issue is that, as a ship grows larger, it turns slower and slower. while i do not deny at all the sense that this makes, I do have a problem with the fac that there is absolutely no way to increase a ships turning rate short of simply making it smaller. before i go any further, yes, I am aware that the structure of a larger ship simply would not be able to handle the stresses of turning at a rate anywhere near that of a smaller fighter or gunship, and would likely shear itself apart if it tried. thankfully, this is not real life, this is starmade. I have two propositions/ideas for how at least reduce this problem:
1. dedicated turning thrusters
exactly what it says on the box, these are dedicated thruster groups for ship rotation. these would be placed like normal thrusters. Their texture would have exhaust nozzles on the top, bottom, left, and right (bonus points if the turn thrusters are green, considering what i am building). each additional turning thruster would allow a ship much more agility with its rotation. a ship with the thrusters would turn faster, start and stop turning, and generally be much more capable of reorienting itself than one without.
I'm just gonna say that the placement of the turning jets relative to the ships center of rotation would not matter (at least for now), as that would overcomplicate things.
2. Thruster tuning
we can adjust the stats of our cannons and missiles, so why not be able to adjust our ships' max speed (which makes no sense in space, but...), acceleration, and turn rate. that would solve the problem right there. then we could, for example, have a rather small tug that is not very maneuverable, but can output such a massive amout of thrust that it can move capitol ships around.
1. dedicated turning thrusters
exactly what it says on the box, these are dedicated thruster groups for ship rotation. these would be placed like normal thrusters. Their texture would have exhaust nozzles on the top, bottom, left, and right (bonus points if the turn thrusters are green, considering what i am building). each additional turning thruster would allow a ship much more agility with its rotation. a ship with the thrusters would turn faster, start and stop turning, and generally be much more capable of reorienting itself than one without.
I'm just gonna say that the placement of the turning jets relative to the ships center of rotation would not matter (at least for now), as that would overcomplicate things.
2. Thruster tuning
we can adjust the stats of our cannons and missiles, so why not be able to adjust our ships' max speed (which makes no sense in space, but...), acceleration, and turn rate. that would solve the problem right there. then we could, for example, have a rather small tug that is not very maneuverable, but can output such a massive amout of thrust that it can move capitol ships around.