- Joined
- Jun 29, 2013
- Messages
- 1,929
- Reaction score
- 636
For the sake of realism and multi-person gameplay, a small ship shouldn't be able to go as fast as a massive one.
"But sir, smaller ships have less weight to push around!"
Yes, but there's no air resistance and the thrusters are everything. It's not size, shape, etc. that matter - it's the potential change in velocity.
The potential change in velocity is greatest with larger thrusters, which are typically driving larger ships.
I recommend implementing a mechanic by which every few hundred thruster blocks added to a ship, the maximum *FORWARD* velocity is increased by 1 point, alongside reducing acceleration values for ships based on mass.
A ship that's all engine and no gun (or external charge to turrets) might be able to maneuver just as well as a smaller craft, but that'd lead to not being able to defend itself except by dumping fighters out.
Large ships aren't agile, they're just plain fast. They'll get you from point A to point B in minutes. They just aren't suited to maneuvering and stopping on a dime.
"But sir, smaller ships have less weight to push around!"
Yes, but there's no air resistance and the thrusters are everything. It's not size, shape, etc. that matter - it's the potential change in velocity.
The potential change in velocity is greatest with larger thrusters, which are typically driving larger ships.
I recommend implementing a mechanic by which every few hundred thruster blocks added to a ship, the maximum *FORWARD* velocity is increased by 1 point, alongside reducing acceleration values for ships based on mass.
A ship that's all engine and no gun (or external charge to turrets) might be able to maneuver just as well as a smaller craft, but that'd lead to not being able to defend itself except by dumping fighters out.
Large ships aren't agile, they're just plain fast. They'll get you from point A to point B in minutes. They just aren't suited to maneuvering and stopping on a dime.