Thrust * Warp-factor = Speed & Jump-distance = time(store/(drain-regen)!) * speed : Thoughts?

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    Think about using jump to multiply sublight speed:

    speed-factor(40) = sector-size(10k) / thrust-speed-limit(200?) * jump-max-sectors(8) / jump-time(10 sec)



    Entering jump

    jump-speed(4000/sec) = thrust-current-speed(100) * speed-factor(40)
    jump-time = jump-time(10 sec)
    jump-distance = jump-speed * jump-time



    Server Option: draw power during jump [true, false]:

    jump-time = power-storage / ((y power/1sec/1module) - (x power-regen)) --- storage after activation cost is paid
    negative = infinite jump time, only limited by jump-max-sectors.


    Server Option: Charge upkeep [true, false]

    built up charge requires power or degenerates. Running through a sector with charged-up jump drive should be a bad idea.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Possibly a good idea; would certainly give more reason to have power tanks on smaller ships. They'd need a buff, though.