Hi All.
I know, I know, there was lots of discussion on how the crafting system was much to complex when it was first released, but for some reason I now have the feeling it's the other way around.
I get the impression that the more fancy stuff like jumpdrives, warpgates and computers of any kind just take two components to build. In other words it's much too simple.
Take warpgate computers and modules for instance, drop some nacht and nocx capsules in an advanced factory and there you go. If you've mined enough it's gates galore, that can't be right. There should be some more steps to come to such 'advanced' technology if you ask me.
At the moment I have the notion the most complex construction is that of advanced armor. There are several steps needed to come to a final product of that and I find it extremely strange that supposedly more complex items like computers can be done in just one.
If you ask me some more depth should be added here to create more player immersion in the whole crafting idea.
Greets,
Jan
I know, I know, there was lots of discussion on how the crafting system was much to complex when it was first released, but for some reason I now have the feeling it's the other way around.
I get the impression that the more fancy stuff like jumpdrives, warpgates and computers of any kind just take two components to build. In other words it's much too simple.
Take warpgate computers and modules for instance, drop some nacht and nocx capsules in an advanced factory and there you go. If you've mined enough it's gates galore, that can't be right. There should be some more steps to come to such 'advanced' technology if you ask me.
At the moment I have the notion the most complex construction is that of advanced armor. There are several steps needed to come to a final product of that and I find it extremely strange that supposedly more complex items like computers can be done in just one.
If you ask me some more depth should be added here to create more player immersion in the whole crafting idea.
Greets,
Jan