Presently, if a ship gets damaged... tech beams are fairly cumbersome to use to repair. Nevermind that with most weapon systems, there won't be much left to repair.
Having tech beams cause an area of effect repair would work wonders in the utility of the system, or convert it to a "repair missile" of sorts (you could explain these as a nano-bot deployment device.
There is also the issue that occluded blocks are difficult to repair or blocks that have been built over as a quick fix. I see this especially come into play with larger ships.
Having tech beams cause an area of effect repair would work wonders in the utility of the system, or convert it to a "repair missile" of sorts (you could explain these as a nano-bot deployment device.
There is also the issue that occluded blocks are difficult to repair or blocks that have been built over as a quick fix. I see this especially come into play with larger ships.