Target/Select Separation and Turret Control Options

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    Jul 4, 2013
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    Instead of just "Any" or "Selected Target", it would be nice if turrets could be set to "Enemies" (same as Any, but more clear on what it means), "Retaliate" (fires on anything that hits the ship with at least 100 damage), or "None" and have the Selected Target option be "Target Overrides" as a checkbox. When checked, the turret will fire at anything you target and only obey its normal behavior if you don't target anything.

    Additionally, having to use selection for both finding direction/distance of something and firing on it is very problematic when trying not to blow up everything I want to head towards. It would be nice to have targeting separated from selection by targeting needing a double-click and showing a flashing white and red color.

    With these two things implemented, you could set your turrets to shoot at enemies or retaliate and override for targeted things, head for something you don't want to destroy, not have to worry too much about pirates that you encounter along the way, and have your turrets prioritize a certain pirate that you want taken out first.