Hey so thanks for making this game the closest to what I've wanted from a voxel based game that I've seen yet! :D
Now take my ideas because I've wanted something like this for over 2 years now and have though about it quite a bit:
- space HUD with sensor derived data should only be based on what type of sensors a person is using, if no sensors they get no readings of coordinates or other objects in space
- ships should be built on special platforms crafted with specific materials
- ships should be required to have oxygen or some kind of atmosphere inside, maybe based on species
- customizable species with strengths and weaknesses, different sizes, etc.
- space anomalies to affect gameplay, like ion storms, singularities and nebulae
- nebulae move but extremely slowly
- various nebulae with different effects on players and ships, maybe corrosive or errosive
- planets or asteroids inside nebulas have storms based on the nebula type
- harsh planet types that can be inhabitable but only with certain attributes of a species, or special suits or lander crafts (would make a good hiding place in MP)
- planets have weather with frequency of weather events dictated by location (ie. near a sun, inside nebula or near singularity)
- have to mine all materials to build with or buy them
- coordinates are player based (option) since everything is relative in space, that way you can't broadcast the location of someone without a com-link with their ship. For instance, if you find a player at x-76, y-102, z-321, the coordinates will be different for other players. You should need to use map data modules to save your locations, so if you die and respawn you need to access it to get your saved coordinates back. Otherwise your relative coordinates are reset, and you'd either have to get new coordinates manually, buy them (maybe) or recieve them through com-links. This is very important in MP I think so that people can feel more secure about their base locations and will limit abuse by players. Space is unforgiving and nothing should be a walk in the park.
- ability to make control consoles on ships so you can have a crew, also ability to control all systems from one console if it's preferred
- expanding on atmosphere for species, some could breathe something like chlorine gas, making ships and planets filled with chlorine gas impossible for oxygen breathers to survive on without proper life support suits, also this would be a key reason to need sensors so you don't try to land on random planets to mine or do whatever without proper risk assessment.
That's just what I can remember off the top of my head. They might not all be feasible but I hope they get used to some extent. As for the coordinates system, in MP I think it's an important feature, if only optional for server owners. Take it from me because I was a notorious pirate on quite a few minecraft PvP servers, it's way too easy to just keep coming back or broadcast the coordinates of a person's base. In a game like this where things can get extremely expensive, protecting base coordinates will be fundamental. Any refining ideas are more than welcome too
Now take my ideas because I've wanted something like this for over 2 years now and have though about it quite a bit:
- space HUD with sensor derived data should only be based on what type of sensors a person is using, if no sensors they get no readings of coordinates or other objects in space
- ships should be built on special platforms crafted with specific materials
- ships should be required to have oxygen or some kind of atmosphere inside, maybe based on species
- customizable species with strengths and weaknesses, different sizes, etc.
- space anomalies to affect gameplay, like ion storms, singularities and nebulae
- nebulae move but extremely slowly
- various nebulae with different effects on players and ships, maybe corrosive or errosive
- planets or asteroids inside nebulas have storms based on the nebula type
- harsh planet types that can be inhabitable but only with certain attributes of a species, or special suits or lander crafts (would make a good hiding place in MP)
- planets have weather with frequency of weather events dictated by location (ie. near a sun, inside nebula or near singularity)
- have to mine all materials to build with or buy them
- coordinates are player based (option) since everything is relative in space, that way you can't broadcast the location of someone without a com-link with their ship. For instance, if you find a player at x-76, y-102, z-321, the coordinates will be different for other players. You should need to use map data modules to save your locations, so if you die and respawn you need to access it to get your saved coordinates back. Otherwise your relative coordinates are reset, and you'd either have to get new coordinates manually, buy them (maybe) or recieve them through com-links. This is very important in MP I think so that people can feel more secure about their base locations and will limit abuse by players. Space is unforgiving and nothing should be a walk in the park.
- ability to make control consoles on ships so you can have a crew, also ability to control all systems from one console if it's preferred
- expanding on atmosphere for species, some could breathe something like chlorine gas, making ships and planets filled with chlorine gas impossible for oxygen breathers to survive on without proper life support suits, also this would be a key reason to need sensors so you don't try to land on random planets to mine or do whatever without proper risk assessment.
That's just what I can remember off the top of my head. They might not all be feasible but I hope they get used to some extent. As for the coordinates system, in MP I think it's an important feature, if only optional for server owners. Take it from me because I was a notorious pirate on quite a few minecraft PvP servers, it's way too easy to just keep coming back or broadcast the coordinates of a person's base. In a game like this where things can get extremely expensive, protecting base coordinates will be fundamental. Any refining ideas are more than welcome too