HI everyone,
here is another suggestion from me relating to tactical combat ^^.
1.) Systems: It works similar to the core/hull mechanic. I think the correlation between overheating, armor, and struckture could be transfered 1:1 to weaponsystems. The weapon computer would act like the shipcore and the weapon modules like the hull. By damaging modules and computer the system will overheat and explode after a certain amount of time if not repaired/rebooted.
Other systems like thrusters, energy and shields get a central computer,too. You can link them to these blocks like you do with weapon computers.
2.) Scanner: The subsystem computers and other things like docked ships or cargo will be revealed by scanning a ship. Of cause this is affected by scanner size, shield, jammer, etc.
I'd like to see that destroying systems and ships will damage other stuff in range (dependent on the size). Imagine an exploding weaponsystem that looks like in this suggestion: Read by Council - Explosions (with the new plume effect)
here is another suggestion from me relating to tactical combat ^^.
1.) Systems: It works similar to the core/hull mechanic. I think the correlation between overheating, armor, and struckture could be transfered 1:1 to weaponsystems. The weapon computer would act like the shipcore and the weapon modules like the hull. By damaging modules and computer the system will overheat and explode after a certain amount of time if not repaired/rebooted.
Other systems like thrusters, energy and shields get a central computer,too. You can link them to these blocks like you do with weapon computers.
2.) Scanner: The subsystem computers and other things like docked ships or cargo will be revealed by scanning a ship. Of cause this is affected by scanner size, shield, jammer, etc.
I'd like to see that destroying systems and ships will damage other stuff in range (dependent on the size). Imagine an exploding weaponsystem that looks like in this suggestion: Read by Council - Explosions (with the new plume effect)