- Joined
- Nov 12, 2015
- Messages
- 37
- Reaction score
- 9
Just throwing it out there guys...
After a bout of combat with pirates, your jump drive takes damage. Your repair tool can partially repair it, get it to function but it requires servicing at a dockyard or shop to be fully operational.
Considerations
Misjumps
After a bout of combat with pirates, your jump drive takes damage. Your repair tool can partially repair it, get it to function but it requires servicing at a dockyard or shop to be fully operational.
Considerations
- NPC engineer increases % of on the spot repair under noncombat conditions
- >50% damage can be repaired up to max of 50% functionality
- <50% damage can be repaired but jump range is decreased. For example, 40% damage decreases jump range by 6 sectors, 30% by 4, 20% by 2 and 10% by 1
- Recharge rates increase dependent on damage
- Damage over 50% increases risk of a misjump; higher damage, greater chance of a misjump
- Repeated onship repairs to jump drive incurs degradation of drive, even with dock/shop repairs requiring replacement drive module
- Additional NPC engineers increase repair of jump drive to a max %, so no super buffs from lots of engineers
- NPC engineers, as with other professions, max out stats; they may be rocket scientists but they can only work a) proper tools for higher damage, and b) cannot break the laws of physics
Misjumps
- You remain in same system, drive takes % of additional damage
- You are flung into another system based on (insert devs malice & coffee dependancy )
- You find yourself in another dimension/warp space or so forth.